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Video game art reader. volume 3 /

This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Totten, Christopher W. (Editor ), Costello, Enrica Lovaglio (Editor ), Funk, Tiffany (Editor ), Reed, Michael (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amherst, Massachusetts : Amherst College Press, [2019]
Temas:
Acceso en línea:Texto completo

MARC

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082 0 4 |a 794.8  |2 23/eng/20220509 
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245 0 0 |a Video game art reader.  |n volume 3 /  |c Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. 
264 1 |a Amherst, Massachusetts :  |b Amherst College Press,  |c [2019] 
264 4 |c ©2019 
300 |a 1 online resource (64 pages) :  |b color illustrations 
336 |a text  |b txt  |2 rdacontent 
336 |a still image  |b sti  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references. 
506 0 |a Open access  |5 MiU 
520 3 |a This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes. 
542 1 |f This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License  |u https://creativecommons.org/licenses/by-nc-nd/4.0 
590 |a JSTOR  |b Books at JSTOR All Purchased 
590 |a JSTOR  |b Books at JSTOR Open Access 
650 0 |a Architectural design  |x Computer-aided design. 
650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Computer art. 
650 6 |a Design architectural  |x Conception assistée par ordinateur. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Jeux vidéo  |x Aspect social. 
650 7 |a Computer art  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
650 7 |a Video games  |x Social aspects  |2 fast 
700 1 |a Totten, Christopher W.,  |e editor. 
700 1 |a Costello, Enrica Lovaglio,  |e editor. 
700 1 |a Funk, Tiffany,  |e editor. 
700 1 |a Reed, Michael,  |e editor. 
710 2 |a Amherst College.  |b Press,  |e publisher. 
710 2 |a Michigan Publishing (University of Michigan),  |e publisher. 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.3998/mpub.12471295  |z Texto completo 
938 |a University of Michigan press  |b UOMP  |n 10.3998/mpub.12471295 
994 |a 92  |b IZTAP