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|a 9781943208456
|q (electronic bk.)
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|a UAMI
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|a Video game art reader.
|n volume 3 /
|c Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.
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|a Amherst, Massachusetts :
|b Amherst College Press,
|c [2019]
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|c ©2019
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|a 1 online resource (64 pages) :
|b color illustrations
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|a text
|b txt
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|a still image
|b sti
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|a computer
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|2 rdamedia
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|a online resource
|b cr
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|a Includes bibliographical references.
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|a Open access
|5 MiU
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|a This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
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|f This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
|u https://creativecommons.org/licenses/by-nc-nd/4.0
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|a JSTOR
|b Books at JSTOR All Purchased
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590 |
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|a JSTOR
|b Books at JSTOR Open Access
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|a Architectural design
|x Computer-aided design.
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650 |
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|a Video games
|x Design.
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|a Video games
|x Social aspects.
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|a Computer art.
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650 |
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6 |
|a Design architectural
|x Conception assistée par ordinateur.
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650 |
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|a Jeux vidéo
|x Conception.
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650 |
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|a Jeux vidéo
|x Aspect social.
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|a Computer art
|2 fast
|
650 |
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|a Video games
|x Design
|2 fast
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|a Video games
|x Social aspects
|2 fast
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1 |
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|a Totten, Christopher W.,
|e editor.
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700 |
1 |
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|a Costello, Enrica Lovaglio,
|e editor.
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700 |
1 |
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|a Funk, Tiffany,
|e editor.
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700 |
1 |
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|a Reed, Michael,
|e editor.
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710 |
2 |
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|a Amherst College.
|b Press,
|e publisher.
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710 |
2 |
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|a Michigan Publishing (University of Michigan),
|e publisher.
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856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.3998/mpub.12471295
|z Texto completo
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938 |
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|a University of Michigan press
|b UOMP
|n 10.3998/mpub.12471295
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994 |
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|a 92
|b IZTAP
|