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Hybrid museum experiences : theory and design /

"So you're the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you." This is the welcoming message for the Gift app, designed to create a very persona...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Wærn, Annika, 1960- (Editor ), Løvlie, Anders Sundnes (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Amsterdam University Press, [2022]
Colección:MediaMatters.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Hybrid museum experiences :  |b theory and design /  |c edited by Annika Waern and Anders Sundnes Løvlie. 
264 1 |a Amsterdam :  |b Amsterdam University Press,  |c [2022] 
300 |a 1 online resource. 
336 |a text  |b txt  |2 rdacontent 
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490 1 |a MediaMatters 
504 |a Includes bibliographical references and index. 
588 0 |a Print version record. 
505 0 0 |t Frontmatter --  |t Table of Contents --  |t Preface --  |t Concepts --  |t 1. Introduction --  |t 2. Hybrid Museum Experiences --  |t Cases --  |t 3. The Gift App - Gifting Museum Experiences --  |t 4. Never let me go - Social and Introspective Play --  |t 5. Your Stories - A Life Cycle Analysis --  |t Craft --  |t 6. Action Research as a Method for Reflective Practice in Museums --  |t 7. Sensitizing Design Teams to Theory --  |t 8. Ideation Tools for Experience Design --  |t 9. Data-Driven Visiting Experiences --  |t 10. Evaluation --  |t Coda --  |t 11. Remediating, Reframing and Restaging the Museum --  |t Bibliography --  |t Index 
520 |a "So you're the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you." This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation. The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment. 
546 |a English. 
590 |a JSTOR  |b Books at JSTOR Open Access 
590 |a JSTOR  |b Books at JSTOR All Purchased 
650 0 |a Museum techniques. 
650 6 |a Muséologie. 
650 7 |a museology.  |2 aat 
650 7 |a Museology and heritage studies.  |2 bicssc 
650 7 |a Media studies.  |2 bicssc 
650 7 |a ART / Museum Studies.  |2 bisacsh 
650 7 |a Museum techniques  |2 fast 
650 7 |a Internet and digital media: arts and performance.  |2 thema 
650 7 |a Library and information sciences / Museology.  |2 thema 
650 7 |a Media studies.  |2 thema 
653 |a Hybrid Design, Museums, User Experience, Human-Computer Interaction (HCI), Gifting 
700 1 |a Wærn, Annika,  |d 1960-  |e editor. 
700 1 |a Løvlie, Anders Sundnes,  |e editor. 
776 0 8 |i Print version:  |t HYBRID MUSEUM EXPERIENCES.  |d [Place of publication not identified] : AMSTERDAM UNIVERSITY PRES, 2022  |z 9463726446  |w (OCoLC)1296416538 
830 0 |a MediaMatters. 
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