Cargando…

A history of three-dimensional cinema /

A History of Three-Dimensional Cinema chronicles 3-D cinema from its origins in 19th-century stereoscopic photography through anaglyphic/digital stereoscopic cinema in the 20th century to the promise of Virtual Reality in the 21st century.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Cook, David A. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London, UK ; New York, NY, USA : Anthem Press, 2021.
Colección:Anthem series on exploitation and industry in world cinema
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover
  • Front Matter
  • Half-title
  • Title page
  • Copyright information
  • Dedication
  • Contents
  • List of figures
  • Acknowledgments
  • Prefatory Note/ Introduction
  • Chapter 1-9
  • Chapter 1 "A NEW WAY TO SIMULATE PRESENCE": THE FOUNDATIONS OF STEREOSCOPIC ENTERTAINMENT, 1427-1888
  • Stereoscopic prehistory
  • Three-dimensional entertainment: The optical intervention
  • Stereoscopic image projection
  • Chapter 2 "A VERY VIVID IMPRESSION OF MOVEMENT": EARLY 3D CINEMA, 1895-1952
  • Motion pictures
  • Early experiments with three-dimensional cinema
  • The novelty period of anaglyphic 3D films
  • The advent of polarized 3D films
  • Chapter 3 "SEE IT IN 3 DIMENSION!": THE FIRST HOLLYWOOD 3D BOOM, 1952-55
  • Hollywood at the brink
  • Cinerama
  • Natural vision
  • CinemaScope
  • Parallax, convergence, and focal length
  • CinemaScope vs. 3D during the year of conversion
  • The 3D boom, 1953-55
  • The end [...]
  • Chapter 4 STEREOSCOPIC REVIVAL, 1970-85
  • Renewal attempts
  • Sex and gore in 3D
  • Generic horror and science fiction in 3D
  • Other exploitation genres
  • A chorus line
  • Chapter 5 THE AGE OF IMAX, OR THE "IMMERSIVE CINEMA," 1986-2009
  • The Creation of IMAX
  • IMAX 3D
  • RealD 3D
  • 2009
  • Chapter 6 THE BLOCKBUSTER YEARS: DIGITAL 3D, 2010-20
  • The blockbuster syndrome
  • 3D television
  • Postproduction 3D conversion
  • "Native" digital 3D
  • Movies from comic books and beyond
  • 3D features produced 2010-20, not mentioned as theatrical releases above
  • Horror
  • Science fiction
  • Kaiju eiga
  • Science fiction subgenres and franchises
  • Action adventure/combat
  • Action comedy
  • Fantasy
  • Young adult fantasy/science fiction
  • Historicals/mythologicals/biblicals
  • Crime/mystery
  • Concert and dance films
  • European art films
  • Animation (mainly 3D computer)
  • Market crash
  • Chapter 7 "A DIFFERENT KIND OF MENTAL IMAGE": SOME AESTHETIC CONSIDERATIONS ABOUT 3D
  • Aesthetics and some technical matters
  • Projection
  • Digital 3D distribution standards and formats
  • 2D to 3D conversion
  • Chapter 8 "EXPERIENCE ON DEMAND": VIRTUAL REALITY
  • Chapter 9 CONCLUSION
  • The future of 3D in three films
  • End Matter
  • 3D Discography: Discs Viewed or Sampled in Preparation for This Book (and most still available at reasonable prices from online sources)
  • Chapter 1
  • Chapter 2
  • Chapter 3
  • Chapter 4
  • Chapter 5
  • Chapter 6
  • Post-2009 Digital 3D, mainly live-action
  • Post-2009 Disney and/or Pixar Computer Animation
  • Disney live-action/ photorealistic CGI remakes of Disney animated classics
  • Selected Bibliography
  • Index