Cargando…

A history of three-dimensional cinema /

A History of Three-Dimensional Cinema chronicles 3-D cinema from its origins in 19th-century stereoscopic photography through anaglyphic/digital stereoscopic cinema in the 20th century to the promise of Virtual Reality in the 21st century.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Cook, David A. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: London, UK ; New York, NY, USA : Anthem Press, 2021.
Colección:Anthem series on exploitation and industry in world cinema
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Mi 4500
001 JSTOR_on1272856070
003 OCoLC
005 20231005004200.0
006 m o d
007 cr cnu---unuuu
008 211001s2021 enk ob 001 0 eng d
040 |a YDX  |b eng  |e rda  |c YDX  |d EBLCP  |d JSTOR  |d OCLCO  |d N$T  |d YDX  |d OCLCF  |d CAMBR  |d UKMGB  |d UKAHL  |d OCLCO  |d OCLCQ 
015 |a GBC193156  |2 bnb 
016 7 |a 020220643  |2 Uk 
019 |a 1272957185  |a 1272995292  |a 1273078018  |a 1275787796 
020 |a 9781839980138  |q (electronic bk.) 
020 |a 1839980133  |q (electronic bk.) 
020 |z 1839980125 
020 |z 9781839980121 
020 |a 9781839980145  |q (ePub ebook) 
020 |a 1839980141 
029 1 |a AU@  |b 000069971934 
029 1 |a UKMGB  |b 020220643 
029 1 |a AU@  |b 000070112799 
029 1 |a AU@  |b 000070414821 
035 |a (OCoLC)1272856070  |z (OCoLC)1272957185  |z (OCoLC)1272995292  |z (OCoLC)1273078018  |z (OCoLC)1275787796 
037 |a 22573/ctv1zq132t  |b JSTOR 
050 4 |a TR854  |b .C66 2021 
082 0 4 |a 791.433  |2 23 
049 |a UAMI 
100 1 |a Cook, David A.,  |e author. 
245 1 2 |a A history of three-dimensional cinema /  |c David A. Cook. 
264 1 |a London, UK ;  |a New York, NY, USA :  |b Anthem Press,  |c 2021. 
300 |a 1 online resource. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 0 |a Anthem series on exploitation and industry in world cinema 
504 |a Includes bibliographical references and index. 
520 |a A History of Three-Dimensional Cinema chronicles 3-D cinema from its origins in 19th-century stereoscopic photography through anaglyphic/digital stereoscopic cinema in the 20th century to the promise of Virtual Reality in the 21st century. 
588 |a Description based on online resource; title from digital title page (viewed on October 15, 2021). 
505 0 |a Cover -- Front Matter -- Half-title -- Title page -- Copyright information -- Dedication -- Contents -- List of figures -- Acknowledgments -- Prefatory Note/ Introduction -- Chapter 1-9 -- Chapter 1 "A NEW WAY TO SIMULATE PRESENCE": THE FOUNDATIONS OF STEREOSCOPIC ENTERTAINMENT, 1427-1888 -- Stereoscopic prehistory -- Three-dimensional entertainment: The optical intervention -- Stereoscopic image projection -- Chapter 2 "A VERY VIVID IMPRESSION OF MOVEMENT": EARLY 3D CINEMA, 1895-1952 -- Motion pictures -- Early experiments with three-dimensional cinema 
505 8 |a The novelty period of anaglyphic 3D films -- The advent of polarized 3D films -- Chapter 3 "SEE IT IN 3 DIMENSION!": THE FIRST HOLLYWOOD 3D BOOM, 1952-55 -- Hollywood at the brink -- Cinerama -- Natural vision -- CinemaScope -- Parallax, convergence, and focal length -- CinemaScope vs. 3D during the year of conversion -- The 3D boom, 1953-55 -- The end [...] -- Chapter 4 STEREOSCOPIC REVIVAL, 1970-85 -- Renewal attempts -- Sex and gore in 3D -- Generic horror and science fiction in 3D -- Other exploitation genres -- A chorus line -- Chapter 5 THE AGE OF IMAX, OR THE "IMMERSIVE CINEMA," 1986-2009 
505 8 |a The Creation of IMAX -- IMAX 3D -- RealD 3D -- 2009 -- Chapter 6 THE BLOCKBUSTER YEARS: DIGITAL 3D, 2010-20 -- The blockbuster syndrome -- 3D television -- Postproduction 3D conversion -- "Native" digital 3D -- Movies from comic books and beyond -- 3D features produced 2010-20, not mentioned as theatrical releases above -- Horror -- Science fiction -- Kaiju eiga -- Science fiction subgenres and franchises -- Action adventure/combat -- Action comedy -- Fantasy -- Young adult fantasy/science fiction -- Historicals/mythologicals/biblicals -- Crime/mystery -- Concert and dance films 
505 8 |a European art films -- Animation (mainly 3D computer) -- Market crash -- Chapter 7 "A DIFFERENT KIND OF MENTAL IMAGE": SOME AESTHETIC CONSIDERATIONS ABOUT 3D -- Aesthetics and some technical matters -- Projection -- Digital 3D distribution standards and formats -- 2D to 3D conversion -- Chapter 8 "EXPERIENCE ON DEMAND": VIRTUAL REALITY -- Chapter 9 CONCLUSION -- The future of 3D in three films -- End Matter -- 3D Discography: Discs Viewed or Sampled in Preparation for This Book (and most still available at reasonable prices from online sources) -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4 
505 8 |a Chapter 5 -- Chapter 6 -- Post-2009 Digital 3D, mainly live-action -- Post-2009 Disney and/or Pixar Computer Animation -- Disney live-action/ photorealistic CGI remakes of Disney animated classics -- Selected Bibliography -- Index 
590 |a JSTOR  |b Books at JSTOR Demand Driven Acquisitions (DDA) 
590 |a JSTOR  |b Books at JSTOR All Purchased 
650 0 |a 3-D films  |x History and criticism. 
650 6 |a Films en 3D  |x Histoire et critique. 
650 7 |a 3-D films.  |2 fast  |0 (OCoLC)fst00793701 
655 7 |a Criticism, interpretation, etc.  |2 fast  |0 (OCoLC)fst01411635 
776 0 8 |i Print version:  |z 9781839980145 
776 0 8 |i Print version:  |z 1839980125  |z 9781839980121  |w (OCoLC)1232148016 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.2307/j.ctv1zqdvv8  |z Texto completo 
938 |a Askews and Holts Library Services  |b ASKH  |n AH38233616 
938 |a YBP Library Services  |b YANK  |n 302478572 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL6735093 
938 |a EBSCOhost  |b EBSC  |n 3045914 
994 |a 92  |b IZTAP