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|a TR854
|b .C66 2021
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|a 791.433
|2 23
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|a UAMI
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|a Cook, David A.,
|e author.
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|a A history of three-dimensional cinema /
|c David A. Cook.
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|a London, UK ;
|a New York, NY, USA :
|b Anthem Press,
|c 2021.
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|a 1 online resource.
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Anthem series on exploitation and industry in world cinema
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|a Includes bibliographical references and index.
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|a A History of Three-Dimensional Cinema chronicles 3-D cinema from its origins in 19th-century stereoscopic photography through anaglyphic/digital stereoscopic cinema in the 20th century to the promise of Virtual Reality in the 21st century.
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|a Description based on online resource; title from digital title page (viewed on October 15, 2021).
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|a Cover -- Front Matter -- Half-title -- Title page -- Copyright information -- Dedication -- Contents -- List of figures -- Acknowledgments -- Prefatory Note/ Introduction -- Chapter 1-9 -- Chapter 1 "A NEW WAY TO SIMULATE PRESENCE": THE FOUNDATIONS OF STEREOSCOPIC ENTERTAINMENT, 1427-1888 -- Stereoscopic prehistory -- Three-dimensional entertainment: The optical intervention -- Stereoscopic image projection -- Chapter 2 "A VERY VIVID IMPRESSION OF MOVEMENT": EARLY 3D CINEMA, 1895-1952 -- Motion pictures -- Early experiments with three-dimensional cinema
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|a The novelty period of anaglyphic 3D films -- The advent of polarized 3D films -- Chapter 3 "SEE IT IN 3 DIMENSION!": THE FIRST HOLLYWOOD 3D BOOM, 1952-55 -- Hollywood at the brink -- Cinerama -- Natural vision -- CinemaScope -- Parallax, convergence, and focal length -- CinemaScope vs. 3D during the year of conversion -- The 3D boom, 1953-55 -- The end [...] -- Chapter 4 STEREOSCOPIC REVIVAL, 1970-85 -- Renewal attempts -- Sex and gore in 3D -- Generic horror and science fiction in 3D -- Other exploitation genres -- A chorus line -- Chapter 5 THE AGE OF IMAX, OR THE "IMMERSIVE CINEMA," 1986-2009
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|a The Creation of IMAX -- IMAX 3D -- RealD 3D -- 2009 -- Chapter 6 THE BLOCKBUSTER YEARS: DIGITAL 3D, 2010-20 -- The blockbuster syndrome -- 3D television -- Postproduction 3D conversion -- "Native" digital 3D -- Movies from comic books and beyond -- 3D features produced 2010-20, not mentioned as theatrical releases above -- Horror -- Science fiction -- Kaiju eiga -- Science fiction subgenres and franchises -- Action adventure/combat -- Action comedy -- Fantasy -- Young adult fantasy/science fiction -- Historicals/mythologicals/biblicals -- Crime/mystery -- Concert and dance films
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|a European art films -- Animation (mainly 3D computer) -- Market crash -- Chapter 7 "A DIFFERENT KIND OF MENTAL IMAGE": SOME AESTHETIC CONSIDERATIONS ABOUT 3D -- Aesthetics and some technical matters -- Projection -- Digital 3D distribution standards and formats -- 2D to 3D conversion -- Chapter 8 "EXPERIENCE ON DEMAND": VIRTUAL REALITY -- Chapter 9 CONCLUSION -- The future of 3D in three films -- End Matter -- 3D Discography: Discs Viewed or Sampled in Preparation for This Book (and most still available at reasonable prices from online sources) -- Chapter 1 -- Chapter 2 -- Chapter 3 -- Chapter 4
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|a Chapter 5 -- Chapter 6 -- Post-2009 Digital 3D, mainly live-action -- Post-2009 Disney and/or Pixar Computer Animation -- Disney live-action/ photorealistic CGI remakes of Disney animated classics -- Selected Bibliography -- Index
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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|a JSTOR
|b Books at JSTOR All Purchased
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|a 3-D films
|x History and criticism.
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|a Films en 3D
|x Histoire et critique.
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|a 3-D films.
|2 fast
|0 (OCoLC)fst00793701
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655 |
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|a Criticism, interpretation, etc.
|2 fast
|0 (OCoLC)fst01411635
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|i Print version:
|z 9781839980145
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|i Print version:
|z 1839980125
|z 9781839980121
|w (OCoLC)1232148016
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856 |
4 |
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|u https://jstor.uam.elogim.com/stable/10.2307/j.ctv1zqdvv8
|z Texto completo
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|a Askews and Holts Library Services
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|a YBP Library Services
|b YANK
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|a ProQuest Ebook Central
|b EBLB
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|a EBSCOhost
|b EBSC
|n 3045914
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