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The Legend of Zelda: Ocarina of Time : A Game Music Companion /

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Summers, Tim, 1987- (Autor)
Otros Autores: Sweeney, Mark, 1988- (Editor ), Kamp, Michiel (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bristol : Intellect Books, 2021.
Edición:1st.
Colección:Studies in game sound and music.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Chapter 1. Introduction Chapter 2. The Music of Ocarina of Time in Context <p style="padding-left: 30px;">Nintendo's Game Franchises <p style="padding-left: 30px;">The Legend of Zelda <p style="padding-left: 30px;">Kondo's Approach to Music in The Legend of Zelda <p style="padding-left: 30px;">Music on the Nintendo 64 <p style="padding-left: 30px;">Music in Ocarina of Time Chapter 3.
  • The Ocarina and Link's Musical Performances <p style="padding-left: 30px;">The Ocarina <p style="padding-left: 60px;">Why an Ocarina? <p style="padding-left: 60px;">Playing Link's Ocarina <p style="padding-left: 60px;">Beyond the Four Notes <p style="padding-left: 60px;">Learning the Ocarina Songs <p style="padding-left: 30px;">The Songs <p style="padding-left: 60px;">Plot-Advancing and Assistance Melodies <p style="padding-left: 90px;"> <p style="padding-left: 60px;">Warp Songs <p style="padding-left: 30px;">The Scarecrow's Song and Other Performances <p style="padding-left: 60px;">The Fabulous Five Froggish Tenors <p style="padding-left: 60px;">The Skull Kids <p style="padding-left: 30px;">Musical Performance in Ocarina of Time <p style="padding-left: 30px;">The Function of Musical Performance in Games Chapter 4.
  • Location Cues <p style="padding-left: 30px;">Part I. Hyrule Field <p style="padding-left: 60px;">A Familiar Tune <p style="padding-left: 60px;">Introduction <p style="padding-left: 60px;">Day Tags <p style="padding-left: 60px;">Reflective Tags <p style="padding-left: 60px;">Battle Tags <p style="padding-left: 60px;">Music, the Player and Geography <p style="padding-left: 30px;">Part II. Location Cues Featuring Ocarina Songs <p style="padding-left: 60px;">Epona's Song and Lon Lon Ranch - Associations of Ranch Life <p style="padding-left: 60px;">The Temple of Time and the Song of Time - Cathedral Soundscape <p style="padding-left: 60px;">Windmill and the Song of Storms - Strange Circularity <p style="padding-left: 60px;">Saria's Song and the Lost Woods - Jolly Repetition and Misdirection <p style="padding-left: 30px;">Part III.
  • Dungeon Cues <p style="padding-left: 60px;">Inside the Deku Tree - Organic Timbres <p style="padding-left: 60px;">Dodongo's Cavern - Audio Textures of Metal and Stone <p style="padding-left: 60px;">Inside Jabu-Jabu's Belly - Fishy Rumblings <p style="padding-left: 60px;">Forest Temple - Sounds of the Forest <p style="padding-left: 60px;">Fire Temple - Voices Heard and Unheard <p style="padding-left: 60px;">Ice Cavern - Crystalline Chimes <p style="padding-left: 60px;">Water Temple - A Dungeon on the Danube? <p style="padding-left: 60px;">Shadow Temple and The Bottom of the Well - Voices and Drums from the Depths <p style="padding-left: 60px;">Spirit Temple <p style="padding-left: 60px;">Ganon's Castle <p style="padding-left: 30px;"> <p style="padding-left: 30px;">Part IV.
  • Towns <p style="padding-left: 60px;">Kokiri Forest - Optimism and Ornamentation <p style="padding-left: 60px;">Castle Town Market - Evoking European Traditions <p style="padding-left: 60px;">Kakariko Village - A Wistful Safe Haven <p style="padding-left: 60px;">Goron City - Sounding the Materials of the Mountain <p style="padding-left: 60px;">Zora's Domain <p style="padding-left: 60px;">Gerudo Valley - Hispanic Traditions in the Desert <p style="padding-left: 30px;">Part V.
  • Recurring Types of Location <p style="padding-left: 60px;">Shops - Hyrule's Consumer Soundtrack <p style="padding-left: 60px;">Sideshow Minigames - The Fairground Connection <p style="padding-left: 60px;">Houses - A Musical Starting Point <p style="padding-left: 60px;">Potion Shops, Ghost Shops and Lakeside Laboratory - Little Shops of Horrors? <p style="padding-left: 60px;">Fairy Fountain/Start Menu - Angelic Harps <p style="padding-left: 60px;">Music for Locations Chapter 5. Character Themes and Cutscenes <p style="padding-left: 30px;">Part I.
  • Character Themes <p style="padding-left: 60px;">Zelda's Theme - Lilting Lullaby <p style="padding-left: 60px;">Ganondorf's Theme - Alarming Chords and Brooding Sequences <p style="padding-left: 60px;">Sheik - Atypical Warrior's Theme <p style="padding-left: 60px;">Kaepora Gaebora (The Great Wise Owl) - Authority and Levity <p style="padding-left: 60px;">Great Deku Tree - Ancient Uncertainty <p style="padding-left: 60px;">Koume and Kotake <p style="padding-left: 60px;">A Noticeable Omission <p style="padding-left: 30px;">Part II.
  • Other Cutscenes <p style="padding-left: 60px;">Opening - An Unexpected Start <p style="padding-left: 60px;">Flying - Musical Sequences for Beating Wings <p style="padding-left: 60px;">Legends, Spirits and Goddesses <p style="padding-left: 60px;"> <p style="padding-left: 60px;">Rewards and Milestones <p style="padding-left: 60px;">End Credits - Finale Ultimo <p style="padding-left: 60px;">Ocarina of Time 3D <p style="padding-left: 30px;">Music for Cutscenes Chapter 6. Ludic Cues <p style="padding-left: 30px;">Part I. Combat Music <p style="padding-left: 60px;">Musical Features of Combat Cues <p style="padding-left: 60px;">Implementation in the Game <p style="padding-left: 60px;">Boss Victory Cue <p style="padding-left: 30px;">Part II.
  • Cues for Treasure and Challenges <p style="padding-left: 60px;">Acquisition Cues <p style="padding-left: 60px;">Music for Puzzles <p style="padding-left: 60px;">Music for Losing - Game Over <p style="padding-left: 60px;">Minigames - Frivolous Fun <p style="padding-left: 60px;">Special sequences <p style="padding-left: 60px;"> <p style="padding-left: 30px;">Aestheticizing the Ludic Chapter 7: Interfaces and Sound Effects <p style="padding-left: 30px;">Earcons for Interfaces <p style="padding-left: 60px;">Menus and Dialogue <p style="padding-left: 60px;">Targeting System <p style="padding-left: 60px;">Musical Sound for Interfaces and Information <p style="padding-left: 30px;">Musicality and Magic <p style="padding-left: 30px;">Sound and Motion <p style="padding-left: 30px;">Enemy Sound Effects <p style="padding-left:
  • 30px;">Conclusions Chapter 8. Ocarina Afterlives <p style="padding-left: 30px;">Later Games <p style="padding-left: 60px;">Parallel World - Majora's Mask <p style="padding-left: 60px;">Selective Franchise Continuity <p style="padding-left: 30px;">Decontextualizing Sound <p style="padding-left: 30px;">A Multi-Valent Musical Medium