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|a NLW
|b eng
|c NLW
|d MNU
|d OCLCO
|d UAB
|d OCLCO
|d OCLCF
|d OCLCO
|d JSTOR
|d OCLCO
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|a 1260215960
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|a 9781789382280
|q (EPUB)
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|a 1789382289
|q (EPUB)
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|a 9781789382297
|q (electronic bk.)
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|a 1789382297
|q (electronic bk.)
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|z 9781789382273
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|z 1789382270
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|a AU@
|b 000073549160
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|a (OCoLC)1232727672
|z (OCoLC)1260215960
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|a 3-180-9781789382280
|b Ingram Content Group
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|a 22573/ctv36wjhqk
|b JSTOR
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|a ML3540.7
|b .S86 2021
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|a COM
|x 034000.
|2 bisacsh
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|a SOC
|x 052000.
|2 bisacsh
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|a JFD.
|2 bicssc
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|a MUS
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|a 781.5/4
|2 23
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|a UAMI
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100 |
1 |
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|a Summers, Tim,
|d 1987-
|e author.
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245 |
1 |
4 |
|a The Legend of Zelda: Ocarina of Time :
|b A Game Music Companion /
|c Tim Summers, Mark Sweeney, Tim Summers, Michiel Kamp.
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250 |
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|a 1st.
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264 |
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1 |
|a Bristol :
|b Intellect Books,
|c 2021.
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300 |
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|a 1 online resource (300 pages).
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336 |
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|a text
|2 rdacontent
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|a computer
|2 rdamedia
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|a online resource
|2 rdacarrier
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|a Studies in game sound and music
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|a Chapter 1. Introduction Chapter 2. The Music of Ocarina of Time in Context <p style="padding-left: 30px;">Nintendo's Game Franchises <p style="padding-left: 30px;">The Legend of Zelda <p style="padding-left: 30px;">Kondo's Approach to Music in The Legend of Zelda <p style="padding-left: 30px;">Music on the Nintendo 64 <p style="padding-left: 30px;">Music in Ocarina of Time Chapter 3.
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|a The Ocarina and Link's Musical Performances <p style="padding-left: 30px;">The Ocarina <p style="padding-left: 60px;">Why an Ocarina? <p style="padding-left: 60px;">Playing Link's Ocarina <p style="padding-left: 60px;">Beyond the Four Notes <p style="padding-left: 60px;">Learning the Ocarina Songs <p style="padding-left: 30px;">The Songs <p style="padding-left: 60px;">Plot-Advancing and Assistance Melodies <p style="padding-left: 90px;"> <p style="padding-left: 60px;">Warp Songs <p style="padding-left: 30px;">The Scarecrow's Song and Other Performances <p style="padding-left: 60px;">The Fabulous Five Froggish Tenors <p style="padding-left: 60px;">The Skull Kids <p style="padding-left: 30px;">Musical Performance in Ocarina of Time <p style="padding-left: 30px;">The Function of Musical Performance in Games Chapter 4.
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|a Location Cues <p style="padding-left: 30px;">Part I. Hyrule Field <p style="padding-left: 60px;">A Familiar Tune <p style="padding-left: 60px;">Introduction <p style="padding-left: 60px;">Day Tags <p style="padding-left: 60px;">Reflective Tags <p style="padding-left: 60px;">Battle Tags <p style="padding-left: 60px;">Music, the Player and Geography <p style="padding-left: 30px;">Part II. Location Cues Featuring Ocarina Songs <p style="padding-left: 60px;">Epona's Song and Lon Lon Ranch - Associations of Ranch Life <p style="padding-left: 60px;">The Temple of Time and the Song of Time - Cathedral Soundscape <p style="padding-left: 60px;">Windmill and the Song of Storms - Strange Circularity <p style="padding-left: 60px;">Saria's Song and the Lost Woods - Jolly Repetition and Misdirection <p style="padding-left: 30px;">Part III.
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|a Dungeon Cues <p style="padding-left: 60px;">Inside the Deku Tree - Organic Timbres <p style="padding-left: 60px;">Dodongo's Cavern - Audio Textures of Metal and Stone <p style="padding-left: 60px;">Inside Jabu-Jabu's Belly - Fishy Rumblings <p style="padding-left: 60px;">Forest Temple - Sounds of the Forest <p style="padding-left: 60px;">Fire Temple - Voices Heard and Unheard <p style="padding-left: 60px;">Ice Cavern - Crystalline Chimes <p style="padding-left: 60px;">Water Temple - A Dungeon on the Danube? <p style="padding-left: 60px;">Shadow Temple and The Bottom of the Well - Voices and Drums from the Depths <p style="padding-left: 60px;">Spirit Temple <p style="padding-left: 60px;">Ganon's Castle <p style="padding-left: 30px;"> <p style="padding-left: 30px;">Part IV.
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|a Towns <p style="padding-left: 60px;">Kokiri Forest - Optimism and Ornamentation <p style="padding-left: 60px;">Castle Town Market - Evoking European Traditions <p style="padding-left: 60px;">Kakariko Village - A Wistful Safe Haven <p style="padding-left: 60px;">Goron City - Sounding the Materials of the Mountain <p style="padding-left: 60px;">Zora's Domain <p style="padding-left: 60px;">Gerudo Valley - Hispanic Traditions in the Desert <p style="padding-left: 30px;">Part V.
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|a Recurring Types of Location <p style="padding-left: 60px;">Shops - Hyrule's Consumer Soundtrack <p style="padding-left: 60px;">Sideshow Minigames - The Fairground Connection <p style="padding-left: 60px;">Houses - A Musical Starting Point <p style="padding-left: 60px;">Potion Shops, Ghost Shops and Lakeside Laboratory - Little Shops of Horrors? <p style="padding-left: 60px;">Fairy Fountain/Start Menu - Angelic Harps <p style="padding-left: 60px;">Music for Locations Chapter 5. Character Themes and Cutscenes <p style="padding-left: 30px;">Part I.
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|a Character Themes <p style="padding-left: 60px;">Zelda's Theme - Lilting Lullaby <p style="padding-left: 60px;">Ganondorf's Theme - Alarming Chords and Brooding Sequences <p style="padding-left: 60px;">Sheik - Atypical Warrior's Theme <p style="padding-left: 60px;">Kaepora Gaebora (The Great Wise Owl) - Authority and Levity <p style="padding-left: 60px;">Great Deku Tree - Ancient Uncertainty <p style="padding-left: 60px;">Koume and Kotake <p style="padding-left: 60px;">A Noticeable Omission <p style="padding-left: 30px;">Part II.
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|a Other Cutscenes <p style="padding-left: 60px;">Opening - An Unexpected Start <p style="padding-left: 60px;">Flying - Musical Sequences for Beating Wings <p style="padding-left: 60px;">Legends, Spirits and Goddesses <p style="padding-left: 60px;"> <p style="padding-left: 60px;">Rewards and Milestones <p style="padding-left: 60px;">End Credits - Finale Ultimo <p style="padding-left: 60px;">Ocarina of Time 3D <p style="padding-left: 30px;">Music for Cutscenes Chapter 6. Ludic Cues <p style="padding-left: 30px;">Part I. Combat Music <p style="padding-left: 60px;">Musical Features of Combat Cues <p style="padding-left: 60px;">Implementation in the Game <p style="padding-left: 60px;">Boss Victory Cue <p style="padding-left: 30px;">Part II.
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|a Cues for Treasure and Challenges <p style="padding-left: 60px;">Acquisition Cues <p style="padding-left: 60px;">Music for Puzzles <p style="padding-left: 60px;">Music for Losing - Game Over <p style="padding-left: 60px;">Minigames - Frivolous Fun <p style="padding-left: 60px;">Special sequences <p style="padding-left: 60px;"> <p style="padding-left: 30px;">Aestheticizing the Ludic Chapter 7: Interfaces and Sound Effects <p style="padding-left: 30px;">Earcons for Interfaces <p style="padding-left: 60px;">Menus and Dialogue <p style="padding-left: 60px;">Targeting System <p style="padding-left: 60px;">Musical Sound for Interfaces and Information <p style="padding-left: 30px;">Musicality and Magic <p style="padding-left: 30px;">Sound and Motion <p style="padding-left: 30px;">Enemy Sound Effects <p style="padding-left:
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|a 30px;">Conclusions Chapter 8. Ocarina Afterlives <p style="padding-left: 30px;">Later Games <p style="padding-left: 60px;">Parallel World - Majora's Mask <p style="padding-left: 60px;">Selective Franchise Continuity <p style="padding-left: 30px;">Decontextualizing Sound <p style="padding-left: 30px;">A Multi-Valent Musical Medium
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|a Legal Deposit;
|c Only available on premises controlled by the deposit library and to one user at any one time;
|e The Legal Deposit Libraries (Non-Print Works) Regulations (UK).
|5 WlAbNL
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504 |
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|a Includes bibliographical references and index.
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590 |
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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590 |
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|a JSTOR
|b Books at JSTOR All Purchased
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630 |
0 |
0 |
|a Zeruda no densetsu, toki no okarina (Video game)
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650 |
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0 |
|a Video game music
|x History and criticism.
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650 |
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6 |
|a Jeux vidéo, Musique de
|x Histoire et critique.
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650 |
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7 |
|a Media studies.
|2 bicssc
|
650 |
|
7 |
|a COMPUTERS / Interactive & Multimedia.
|2 bisacsh
|
650 |
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7 |
|a SOCIAL SCIENCE / Media Studies.
|2 bisacsh
|
650 |
|
7 |
|a MUSIC / General
|2 bisacsh
|
650 |
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7 |
|a Video game music
|2 fast
|
655 |
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7 |
|a Criticism, interpretation, etc.
|2 fast
|
700 |
1 |
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|a Sweeney, Mark,
|d 1988-
|e editor.
|
700 |
1 |
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|a Kamp, Michiel,
|e editor.
|
776 |
0 |
8 |
|i Print version:
|z 9781789382273
|z 1789382270
|w (OCoLC)1242734322
|
830 |
|
0 |
|a Studies in game sound and music.
|
856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.2307/j.ctv36xw0xb
|z Texto completo
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994 |
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|a 92
|b IZTAP
|