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JSTOR_on1227390565 |
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|a 1227240888
|a 1263829934
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|a 9781452965543
|q (electronic book)
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|a (OCoLC)1227390565
|z (OCoLC)1227240888
|z (OCoLC)1263829934
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|a 22573/ctv1c3pwrw
|b JSTOR
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|a GV1469.34.S52
|b L38 2020
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|a 794.84552
|2 23
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|a UAMI
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|a Lauro, Sarah Juliet,
|e author.
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1 |
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|a Kill the overseer! The gamification of slave resistance /
|c Sarah Juliet Lauro.
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264 |
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|a Minneapolis :
|b University of Minnesota Press,
|c [2020]
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|a 1 online resource (91 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Forerunners: Ideas first
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|a Print version record.
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|a Videogames as Commemoration -- Nat Turner and Harriet Tubman -- Paths to Freedom -- A Close Playing: Flight to Freedom -- "Make History Yours": An Introduction to Assassin's Creed -- Avatar Trouble and Aveline -- Untranslated -- Failure and Freedom Cry -- A Digital Fragment -- Untitled -- Acknowledgments.
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|a Profiles and problematizes digital games that depict Atlantic slavery and "gamify" slave resistance. In videogames emphasizing plantation labor, the player may choose to commit small acts of resistance like tool-breaking or working slowly. Others dramatically stage the slave's choice to flee enslavement and journey northward, and some depict outright violent revolt against the master and his apparatus. This work questions whether the reduction of a historical enslaved person to a digital commodity in games such as Mission US, Assassin's Creed, and Freedom Cry ought to trouble us as a further commodification of slavery's victims, or whether these interactive experiences offer an empowering commemoration of the history of slave resistance
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|a Includes bibliographical references.
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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|a JSTOR
|b Books at JSTOR Evidence Based Acquisitions
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|a JSTOR
|b Books at JSTOR All Purchased
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|a Video games
|x Political aspects.
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650 |
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|a Video games
|x Social aspects.
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650 |
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|a Video games
|x Moral and ethical aspects.
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650 |
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|a Slavery in mass media.
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650 |
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6 |
|a Jeux vidéo
|x Aspect politique.
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650 |
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|a Jeux vidéo
|x Aspect social.
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650 |
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|a Jeux vidéo
|x Aspect moral.
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650 |
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7 |
|a GAMES
|x Video & Electronic.
|2 bisacsh
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650 |
|
7 |
|a Slavery in mass media.
|2 fast
|0 (OCoLC)fst01904711
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650 |
|
7 |
|a Video games
|x Moral and ethical aspects.
|2 fast
|0 (OCoLC)fst01166436
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650 |
|
7 |
|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
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776 |
0 |
8 |
|i Print version:
|a Lauro, Sarah Juliet.
|t Kill the Overseer! : The Gamification of Slave Resistance.
|d Minneapolis : University of Minnesota Press, ©2020
|z 9781517911003
|
830 |
|
0 |
|a Forerunners (Minneapolis, Minn.)
|
856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.5749/j.ctv1c5cs0v
|z Texto completo
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL6426203
|
938 |
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|a EBSCOhost
|b EBSC
|n 2707907
|
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|a Project MUSE
|b MUSE
|n muse85813
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|b YANK
|n 301804438
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|a YBP Library Services
|b YANK
|n 301812510
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994 |
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|a 92
|b IZTAP
|