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JSTOR_on1224199791 |
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20231005004200.0 |
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201125s2021 nbu ob 001 0 eng d |
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|a YDX
|b eng
|c YDX
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|d N$T
|d OCLCO
|d P@U
|d OCLCF
|d JSTOR
|d OCLCO
|d UKAHL
|d OCLCQ
|d OCLCO
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|a 9781496224804
|q (electronic bk.)
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|a 1496224809
|q (electronic bk.)
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|z 9780803268470
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|z 0803268475
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|z 9781496224217
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|z 1496224213
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|a AU@
|b 000068704066
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|a (OCoLC)1224199791
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|a 22573/ctv19v2nzw
|b JSTOR
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|a GV1469.34.W47
|b H85 2021eb
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|a LIT
|x 004260
|2 bisacsh
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|a LIT
|x 024060
|2 bisacsh
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|a SOC
|x 052000
|2 bisacsh
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|a 794.8
|2 23
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|a UAMI
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1 |
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|a Humphreys, Sara,
|d 1968-
|e author.
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1 |
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|a Manifest destiny 2.0
|h [electronic resource] :
|b genre trouble in game worlds /
|c Sara Humphreys.
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264 |
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1 |
|a Lincoln :
|b University of Nebraska Press,
|c 2021.
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300 |
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|a 1 online resource.
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490 |
1 |
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|a Postwestern horizons
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0 |
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|a Cover -- Title Page -- Copyright Page -- Contents -- List of Illustrations -- Acknowledgments -- Introduction -- 1. The Game and the Nation -- 2. Manifest Memory -- 3. Virtual Indian Removal -- 4. "He's Everything" -- 5. Blanching Noire -- 6. Burning Down the House -- Afterword -- Notes -- Bibliography -- Index
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|a Examining the social and cultural implications of noir and Western narratives in video games, Manifest Destiny 2.0 explores the performative literacy of gaming as a means by which Western and noir genres continue to influence twenty-first-century attitudes and global culture.
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590 |
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|a JSTOR
|b Books at JSTOR All Purchased
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590 |
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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650 |
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|a Western stories in video games.
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650 |
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0 |
|a Noir fiction in video games.
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650 |
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0 |
|a Narration in video games.
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650 |
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0 |
|a Video games
|x Literary themes, motives.
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650 |
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0 |
|a Influence (Literary, artistic, etc.)
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650 |
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6 |
|a Influence littéraire, artistique, etc.
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650 |
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|a LITERARY CRITICISM / Science Fiction & Fantasy
|2 bisacsh
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650 |
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7 |
|a Influence (Literary, artistic, etc.)
|2 fast
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650 |
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7 |
|a Narration in video games
|2 fast
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650 |
|
7 |
|a Noir fiction in video games
|2 fast
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650 |
|
7 |
|a Video games
|x Literary themes, motives
|2 fast
|
650 |
|
7 |
|a Western stories in video games
|2 fast
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776 |
0 |
8 |
|i Print version:
|z 9780803268470
|z 0803268475
|z 9781496224217
|z 1496224213
|w (DLC) 2020011782
|w (OCoLC)1150994125
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830 |
|
0 |
|a Postwestern horizons.
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856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.2307/j.ctv19vbgqf
|z Texto completo
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938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH38962890
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938 |
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|a Project MUSE
|b MUSE
|n muse84425
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938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL6405065
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938 |
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|a YBP Library Services
|b YANK
|n 301765230
|
938 |
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|a EBSCOhost
|b EBSC
|n 2685364
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994 |
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|a 92
|b IZTAP
|