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JSTOR_on1202730311 |
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OCoLC |
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20231005004200.0 |
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m o d |
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cr cnu---unuuu |
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201023s2021 mnua ob 001 0 eng |
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|a 2020048330
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040 |
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|a DLC
|b eng
|e rda
|e pn
|c DLC
|d OCLCO
|d YDX
|d OCLCA
|d JSTOR
|d YDX
|d EBLCP
|d COO
|d N$T
|d OCLCO
|d OCLCF
|d OCLCA
|d WAU
|d OCLCO
|d K6U
|d OCL
|d OCLCQ
|d OCLCO
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|a 1228045777
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|a 1452964793
|q electronic book
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|a 9781452964805
|q electronic book
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|a 1452964807
|q electronic book
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|z 9781517910334
|q library binding
|q alkaline paper
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|z 9781517910341
|q paperback
|q alkaline paper
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|a 9781452964799
|q (electronic bk.)
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1 |
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|a AU@
|b 000068294249
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1 |
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|a AU@
|b 000071377776
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|a (OCoLC)1202730311
|z (OCoLC)1228045777
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|a 22573/ctv1cdpjwv
|b JSTOR
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|a pcc
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|a QH324.2
|b .N63 2021
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|a QD 480
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|a 570.285
|2 23
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|a UAMI
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1 |
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|a Nocek, A. J.,
|e author.
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245 |
1 |
0 |
|a Molecular capture :
|b the animation of biology /
|c Adam Nocek.
|
264 |
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1 |
|a Minneapolis, MN :
|b University of Minnesota Press,
|c [2021]
|
300 |
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|a 1 online resource (423 pages).
|
336 |
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|a text
|b txt
|2 rdacontent
|
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|a computer
|b c
|2 rdamedia
|
338 |
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|a online resource
|b cr
|2 rdacarrier
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490 |
1 |
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|a Posthumanities ;
|v 63
|
504 |
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|a Includes bibliographical references and index.
|
520 |
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|a "How computer animation technologies became vital visualization tools in the life sciences"--
|c Provided by publisher.
|
588 |
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|a Description based on online resource; title from digital title page (viewed on March 22, 2021).
|
590 |
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|a JSTOR
|b Books at JSTOR All Purchased
|
590 |
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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650 |
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0 |
|a Molecules
|x Models.
|
650 |
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0 |
|a Computer simulation.
|
650 |
|
0 |
|a Information visualization.
|
650 |
|
0 |
|a Computer animation.
|
650 |
|
0 |
|a Social media.
|
650 |
|
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|a Philosophy.
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1 |
2 |
|a Models, Molecular
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650 |
1 |
2 |
|a Computer Simulation
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2 |
2 |
|a Data Visualization
|
650 |
2 |
2 |
|a Social Media
|
650 |
2 |
2 |
|a Philosophy
|
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|
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|a Molécules
|x Modèles.
|
650 |
|
6 |
|a Simulation par ordinateur.
|
650 |
|
6 |
|a Visualisation de l'information.
|
650 |
|
6 |
|a Animation par ordinateur.
|
650 |
|
6 |
|a Médias sociaux.
|
650 |
|
6 |
|a Philosophie.
|
650 |
|
7 |
|a simulation.
|2 aat
|
650 |
|
7 |
|a computer animation.
|2 aat
|
650 |
|
7 |
|a social media.
|2 aat
|
650 |
|
7 |
|a philosophy.
|2 aat
|
650 |
|
7 |
|a Philosophy
|2 fast
|
650 |
|
7 |
|a Computer animation
|2 fast
|
650 |
|
7 |
|a Computer simulation
|2 fast
|
650 |
|
7 |
|a Information visualization
|2 fast
|
650 |
|
7 |
|a Molecules
|x Models
|2 fast
|
650 |
|
7 |
|a Social media
|2 fast
|
776 |
0 |
8 |
|i Print version:
|a Nocek, A. J..
|t Molecular capture
|d Minneapolis, MN : University of Minnesota Press, [2020]
|z 9781517910334
|w (DLC) 2020048329
|
830 |
|
0 |
|a Posthumanities ;
|v 63.
|
856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.5749/j.ctv1cdxg6p
|z Texto completo
|
938 |
|
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|a YBP Library Services
|b YANK
|n 301817842
|
938 |
|
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|a ProQuest Ebook Central
|b EBLB
|n EBL6434433
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 2712208
|
994 |
|
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|a 92
|b IZTAP
|