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History in games : contingencies of an authentic past /

Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Al...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Lorber, Martin
Otros Autores: Zimmermann, Felix
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : Transcipt Verlag, 2020.
Colección:Bild und Bit. Studien zur digitalen Medienkultur.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover
  • Table of Contents
  • Preface and Acknowledgments
  • Introduction
  • History as told by the Game
  • Quarry
  • Playground
  • Brand
  • Why History in Digital Games matters
  • Social Practices of History in Digital Possibility Spaces
  • Tracing the Past with Digital Games
  • Authenticity in and of History
  • History in Video Games and the Craze for the Authentic
  • Crusading Icons
  • The Auteur and the 80s Mixtape
  • Queer Authenticity in the History of Games
  • The Politics of Authenticity
  • If it's a fantasy world, why bother trying to make it realistic?
  • How to Get Away with Colonialism
  • Toying with History
  • You Do Have Responsibility!
  • Contributors