History in games : contingencies of an authentic past /
Where do we end up when we enter the time machine that is the digital game? One axiomatic truth of historical research is that the past is the time-space that eludes human intervention. Every account made of the past is therefore only an approximation. But how is it that strolling through ancient Al...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Otros Autores: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Bielefeld :
Transcipt Verlag,
2020.
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Colección: | Bild und Bit. Studien zur digitalen Medienkultur.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover
- Table of Contents
- Preface and Acknowledgments
- Introduction
- History as told by the Game
- Quarry
- Playground
- Brand
- Why History in Digital Games matters
- Social Practices of History in Digital Possibility Spaces
- Tracing the Past with Digital Games
- Authenticity in and of History
- History in Video Games and the Craze for the Authentic
- Crusading Icons
- The Auteur and the 80s Mixtape
- Queer Authenticity in the History of Games
- The Politics of Authenticity
- If it's a fantasy world, why bother trying to make it realistic?
- How to Get Away with Colonialism
- Toying with History
- You Do Have Responsibility!
- Contributors