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Mixed reality and games : theoretical and practical approaches in game studies and education /

Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through th...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor Corporativo: FROG Conference Vienna, Austria
Otros Autores: Bektic, Emir (Editor ), Bruns, Daniela, Gabriel, Sonja, Kelle, Florian, Pölsterl, Gerhard, Schniz, Felix
Formato: Electrónico Congresos, conferencias eBook
Idioma:Inglés
Publicado: Bielefeld : Transcript, [2020]
Colección:Media studies (Transcript (Firm)) ; v. 80.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Cover
  • Contents
  • Preface
  • Federal Ministry of Labour, Family and Youth
  • University of Klagenfurt
  • KPH Vienna/Krems
  • Mixed Reality | Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna
  • Introduction to Mixed Reality and Games
  • Mixed Reality | Design & Aesthetics
  • An Introduction to Design & Aesthetics
  • Warning: Not Suitable for Robots
  • Game Engineering for Hybrid Board Games
  • Creating Digital Gamebooks with Twine
  • Strategy Games as Neoliberal Historiography
  • The Flaneur in a Masticator
  • Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition
  • Is This the Real Life? Is This just Fantasy?
  • Mixed Reality
  • Society & Culture
  • An Introduction to Society & Culture
  • Players Unite Legally
  • "As You Command"
  • Gender Portrayals in Videogames
  • Periphery: The Departure from Avatar-Sexual Characters in BioWare's Dragon Age: Inquisition
  • When the Future Becomes the Present
  • The Case of Pokémon GO or How an AR-Game Influences Our Lives
  • Mixed Reality | Theory
  • An Introduction to Theory
  • Save Gamer
  • Gotta Go Fast
  • Mixed Reality Is Already There!
  • Settlement of Digital Land
  • Archaeology and Videogames
  • An Introduction to Gambling in the Context of Game Studies