Mixed reality and games : theoretical and practical approaches in game studies and education /
Video games allow us to immerse ourselves in worlds that are reflective of cultural phenomena. At the same time, games are in a process of occupying and utilising the real world as a part of the game. The book provides a combination of theoretical and practical approaches to mixed reality through th...
Clasificación: | Libro Electrónico |
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Autor Corporativo: | |
Otros Autores: | , , , , , |
Formato: | Electrónico Congresos, conferencias eBook |
Idioma: | Inglés |
Publicado: |
Bielefeld :
Transcript,
[2020]
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Colección: | Media studies (Transcript (Firm)) ;
v. 80. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover
- Contents
- Preface
- Federal Ministry of Labour, Family and Youth
- University of Klagenfurt
- KPH Vienna/Krems
- Mixed Reality | Contributions to the 13th Future and Reality of Gaming Conference 2019 in Vienna
- Introduction to Mixed Reality and Games
- Mixed Reality | Design & Aesthetics
- An Introduction to Design & Aesthetics
- Warning: Not Suitable for Robots
- Game Engineering for Hybrid Board Games
- Creating Digital Gamebooks with Twine
- Strategy Games as Neoliberal Historiography
- The Flaneur in a Masticator
- Cortana: A Digital Personal Assistant between Space Opera and Speech Recognition
- Is This the Real Life? Is This just Fantasy?
- Mixed Reality
- Society & Culture
- An Introduction to Society & Culture
- Players Unite Legally
- "As You Command"
- Gender Portrayals in Videogames
- Periphery: The Departure from Avatar-Sexual Characters in BioWare's Dragon Age: Inquisition
- When the Future Becomes the Present
- The Case of Pokémon GO or How an AR-Game Influences Our Lives
- Mixed Reality | Theory
- An Introduction to Theory
- Save Gamer
- Gotta Go Fast
- Mixed Reality Is Already There!
- Settlement of Digital Land
- Archaeology and Videogames
- An Introduction to Gambling in the Context of Game Studies