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Violence, perception, video games : new directions in game research : young academics at the clash of realities 2017-2018 /

This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Vid...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores Corporativos: Clash of Realities Cologne, Germany (Young Academics Workshop,), Clash of Realities (Young Academics Workshop,)
Otros Autores: Alvarez Igarzábal, Federico (Editor ), Debus, Michael S. (Editor ), Maughan, Curtis L. (Editor )
Formato: Electrónico Congresos, conferencias eBook
Idioma:Inglés
Publicado: Bielefeld : Transcript Verlag, [2019]
Colección:Studies of digital media culture ; v. 11.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Frontmatter
  • Contents
  • Preface
  • Introduction
  • Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary
  • Avatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames
  • The (American) Way of Experiencing Video Game Violence
  • Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT
  • The Playing Voyeur. Voyeurism and Affect in the Age of Video Games
  • The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games
  • Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games
  • Damage over Time. Structural Violence and Climate Change in Video Games
  • A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games
  • Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool
  • On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US
  • Depression and Digital Games. An Investigation of Existing Uses of Therapy Games
  • Perceived Behaviors of Personality-Driven
  • From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception
  • Survival Horror and Masochism. A Digression from the Modern Scopic Regime
  • Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces
  • Authors