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Violence, perception, video games : new directions in game research : young academics at the clash of realities 2017-2018 /

This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Vid...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores Corporativos: Clash of Realities Cologne, Germany (Young Academics Workshop,), Clash of Realities (Young Academics Workshop,)
Otros Autores: Alvarez Igarzábal, Federico (Editor ), Debus, Michael S. (Editor ), Maughan, Curtis L. (Editor )
Formato: Electrónico Congresos, conferencias eBook
Idioma:Inglés
Publicado: Bielefeld : Transcript Verlag, [2019]
Colección:Studies of digital media culture ; v. 11.
Temas:
Acceso en línea:Texto completo

MARC

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264 1 |a Bielefeld :  |b Transcript Verlag,  |c [2019] 
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505 0 0 |t Frontmatter --  |t Contents --  |t Preface --  |t Introduction --  |t Real Violence Versus Imaginary Guns. Why Reframing the Debate on Video Game Violence is Necessary --  |t Avatars Don't Kill People, Players Do! Actor-Network-Theory, Mediation, and Violence in Avatar-Based Videogames --  |t The (American) Way of Experiencing Video Game Violence --  |t Video Game Violence from the Perspective of Cognitive Psychology. Role Identification and Role Distancing in A WAY OUT --  |t The Playing Voyeur. Voyeurism and Affect in the Age of Video Games --  |t The Spectacle of Murder. Over-Aestheticized Depiction of Death in Horror Video Games --  |t Designing Rituals Instead of Ceremonies. The Meaningful Performance of Violence in Video Games --  |t Damage over Time. Structural Violence and Climate Change in Video Games --  |t A Cyborg, If You Like. Technological Intentionality in Avatar-Based Single Player Video Games --  |t Player Perception of Gameworlds and Game Systems: Load Theory as Game Analytic Tool --  |t On Character Analysis and Blending Theory. Why You Cried at the End of THE LAST OF US --  |t Depression and Digital Games. An Investigation of Existing Uses of Therapy Games --  |t Perceived Behaviors of Personality-Driven --  |t From Pixelated Blood and Fixed Camera Perspectives to VR Experience. Tracing the Diversification of Survival Horror Video Games and Their Altered Mode of Perception --  |t Survival Horror and Masochism. A Digression from the Modern Scopic Regime --  |t Epiphany Through Kinaesthetics. Unfolding Storyworlds in Immersive Analog Spaces --  |t Authors 
520 |a This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson. 
546 |a In English. 
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700 1 |a Alvarez Igarzábal, Federico,  |e editor. 
700 1 |a Debus, Michael S.,  |e editor. 
700 1 |a Maughan, Curtis L.,  |e editor. 
711 2 |a Clash of Realities  |n (9th :  |d 2018 :  |c Cologne, Germany).  |e Young Academics Workshop,  |j author. 
830 0 |a Studies of digital media culture ;  |v v. 11. 
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