Violence, perception, video games : new directions in game research : young academics at the clash of realities 2017-2018 /
This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Vid...
Clasificación: | Libro Electrónico |
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Autores Corporativos: | , |
Otros Autores: | , , |
Formato: | Electrónico Congresos, conferencias eBook |
Idioma: | Inglés |
Publicado: |
Bielefeld :
Transcript Verlag,
[2019]
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Colección: | Studies of digital media culture ;
v. 11. |
Temas: | |
Acceso en línea: | Texto completo |
Sumario: | This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson. |
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Notas: | Available through DeGruyter. |
Descripción Física: | 1 online resource (229 pages) |
ISBN: | 3839450519 9783839450512 |