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Violence, perception, video games : new directions in game research : young academics at the clash of realities 2017-2018 /

This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Vid...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autores Corporativos: Clash of Realities Cologne, Germany (Young Academics Workshop,), Clash of Realities (Young Academics Workshop,)
Otros Autores: Alvarez Igarzábal, Federico (Editor ), Debus, Michael S. (Editor ), Maughan, Curtis L. (Editor )
Formato: Electrónico Congresos, conferencias eBook
Idioma:Inglés
Publicado: Bielefeld : Transcript Verlag, [2019]
Colección:Studies of digital media culture ; v. 11.
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:This volume compiles papers from the Young Academics Workshop at the Clash of Realities conferences of 2017 and 2018. The 2017 workshop - Perceiving Video Games - explored the video game medium by focusing on perception and meaning-making processes. The 2018 workshop - Reframing the Violence and Video Games Debate - transcended misleading claims that link video games and violent behavior by offering a range of fresh topical perspectives. From BA students to postdoctoral researchers, the young academics of this anthology stem from a spectrum of backgrounds, including game studies, game design, and phenomenology. This volume also features an entry by renowned psychologist Christopher Ferguson.
Notas:Available through DeGruyter.
Descripción Física:1 online resource (229 pages)
ISBN:3839450519
9783839450512