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Pastplay : teaching and learning history with technology /

"In the field of history, the Web and other technologies have become important tools in research and teaching of the past. Yet the use of these tools is limited--many historians and history educators have resisted adopting them because they fail to see how digital tools supplement and even impr...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Kee, Kevin B. (Kevin Bradley), 1969- (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Ann Arbor : University of Michigan Press, [2014]
Colección:Digital humanities (Ann Arbor, Mich.)
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Pastplay :  |b teaching and learning history with technology /  |c Kevin Kee, editor. 
246 3 0 |a Past play 
246 3 0 |a Teaching and learning history with technology 
264 1 |a Ann Arbor :  |b University of Michigan Press,  |c [2014] 
264 4 |c ©2014 
300 |a 1 online resource (viii, 338 pages) :  |b illustrations 
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504 |a Includes bibliographical references and index. 
505 0 0 |t What has mystery got to do with it? /  |r Ruth Sandwell and John Sutton Lutz --  |t "Why can't you just tell us?" : learning Canadian history with the Virtual Historian /  |r Stéphane Lévesque --  |t Interactive worlds as educational tools for understanding Arctic life /  |r Richard Levy and Peter Dawson --  |t Tecumseh lies here : goals and challenges for a pervasive history game in progress /  |r Timothy Compeau and Robert MacDougall --  |t The hermeneutics of screwing around; or what you do with a million books /  |r Stephen Ramsay --  |t Abort, retry, pass, fail : games as teaching tools /  |r Sean Gouglas, Mihaela Ilovan, Shannon Lucky, and Silvia Russell --  |t Ludic algorithms /  |r Bethany Nowviskie --  |t Making and playing with models : using rapid prototyping to explore the history and technology of stage magic /  |r William J. Turkel and Devon Elliott --  |t Contests for meaning : playing King Philip's War in the twenty-first century /  |r Matthew Kirscenbaum --  |t Rolling your own : on modding commercial games for educational goals /  |r Shawn Graham --  |t Simulation games and the study of the past : classroom guidelines /  |r Jeremiah McCall --  |t Playing into the past : reconsidering the educational promise of public history exhibits /  |r Brenda Trofanenko --  |t Teaching history in an age of pervasive computing : the case for games in the high school and undergraduate classroom /  |r Kevin Kee and Shawn Graham --  |t Victorian SimCities : playful technology on Google Earth /  |r Patrick Dunae and John Sutton Lutz --  |t True facts or false facts --  |t which are more authentic /  |r T. Mills Kelly. 
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700 1 |a Kee, Kevin B.  |q (Kevin Bradley),  |d 1969-  |e editor. 
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