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An enchantment of digital archaeology : raising the dead with agent-based models, archaeogaming and artificial intelligence /

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a sim...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Graham, Shawn (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York, NY : Berghahn Books, 2020.
Colección:Digital archaeology.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Graham, Shawn,  |e author. 
245 1 3 |a An enchantment of digital archaeology :  |b raising the dead with agent-based models, archaeogaming and artificial intelligence /  |c Shawn Graham. 
264 1 |a New York, NY :  |b Berghahn Books,  |c 2020. 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Digital archaeology : documenting the anthropocene ;  |v volume 1 
505 0 |a An Enchantment of Digital Archaeology -- Contents -- Tables -- Acknowledgements -- Introduction -- Chapter 1 -- Imagine a Network -- Chapter 2 -- Reanimating Networks -- Chapter 3 -- Add Agents and Stir -- Chapter 4 -- Archaeogaming -- Chapter 5 -- The Fun Is in the Building -- Chapter 6 -- Artificial Intelligence -- Conclusion: Enchantment Is a Remembering -- Afterword: Guidelines for Developing Your Own Digital Archaeology -- Appendix A: Tasks for Golems -- Building an ABM -- Appendix B: Pot Trade Model Code -- Appendix C: Information Diffusion on a Network -- Appendix D: Golems in the City 
504 |a Includes bibliographical references and index. 
520 |a The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the 'just-so' stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming. 
590 |a JSTOR  |b Books at JSTOR All Purchased 
590 |a JSTOR  |b Books at JSTOR Evidence Based Acquisitions 
590 |a JSTOR  |b Books at JSTOR Demand Driven Acquisitions (DDA) 
650 0 |a Archaeology  |x Data processing. 
650 0 |a Archaeology  |x Computer simulation. 
650 0 |a Archaeology  |x Technological innovations. 
650 6 |a Archéologie  |x Informatique. 
650 6 |a Archéologie  |x Simulation par ordinateur. 
650 6 |a Archéologie  |x Innovations. 
650 7 |a SOCIAL SCIENCE  |x Anthropology  |x General.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE  |x Archaeology.  |2 bisacsh 
650 7 |a Archaeology  |x Data processing  |2 fast 
650 7 |a Archaeology  |x Computer simulation  |2 fast 
650 7 |a Archaeology  |x Technological innovations  |2 fast 
653 |a agent based modelling. 
653 |a ancient rome. 
653 |a anthropology. 
653 |a archaeogaming. 
653 |a archaeological imagination. 
653 |a archaeological research. 
653 |a archaeologists. 
653 |a archaeology. 
653 |a artificial intelligence. 
653 |a computation. 
653 |a computers. 
653 |a culture. 
653 |a digital archaeology. 
653 |a digital archives. 
653 |a engaging. 
653 |a historical. 
653 |a historiography. 
653 |a methodology. 
653 |a page turner. 
653 |a phenomenon. 
653 |a realistic. 
653 |a relationships. 
653 |a roman archaeology. 
653 |a roman economic history. 
653 |a roman society. 
653 |a scientists. 
653 |a social science. 
653 |a technology. 
653 |a theoretical. 
653 |a video games. 
776 0 8 |i Print version:  |a Graham, Shawn.  |t An Enchantment of Digital Archaeology : Raising the Dead with Agent-Based Models, Archaeogaming and Artificial Intelligence.  |d New York, NY : Berghahn Books, Incorporated, ©2020  |z 9781789207866 
830 0 |a Digital archaeology. 
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