Transnational play : piracy, urban art, and mobile games /
Transnational Play makes a case for approaching gameplay as a global industry and set of practices that also includes diverse participation from players and developers located within the global South, in nations outside of the First World. Such participation includes gameplay in cafes, games for reg...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Amsterdam :
Amsterdam University Press,
2020.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Cover
- Table of Contents
- Introduction: Transnational Play
- Section One: Reorienting Player Geographies
- 1. Tilting the Axis of Global Play: From East/West to South/North
- 2. Venues for Ludoliteracy: Arcades, Game Cafes, and Street Pirates
- 3. The Free-to-play Time of Women in Brazil: Localized Mobile and Casual Games
- Section Two: Ludic Perspectives from South of the Border
- 4. Ludic Recycling in Latin American Art: From Remixing the City to Sampling Nature
- 5. The Geopolitics of Pokémon Go: Navigating Bordering Cities with a Mobile Augmented Reality Game Map
- Section Three: From Global to Local Game Development
- 6. The Absence of the Oppressor: Games for Change and Californian Happiness Engineers
- 7. Game Studios in Southeast Asia: From Outsourced to Culturally Customized Games
- Conclusion: Play Privilege
- Bibliography
- About the Author
- Index