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Gaming utopia : ludic worlds in art, design, and media /

"In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Pederson, Claudia Costa (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bloomington, Indiana : Indiana University Press, [2021]
Temas:
Acceso en línea:Texto completo
Descripción
Sumario:"In Gaming Utopia: Ludic Worlds in Art, Design, and Media, Claudia Costa Pederson analyzes modernist avant-garde and contemporary video games to challenge the idea that gaming is an exclusively white, heterosexual, male, corporatized leisure activity and reenvisions it as a catalyst for social change. By looking at over fifty projects that together span a century and the world, Pederson explores the capacity for sociopolitical commentary in virtual and digital realms and highlights contributions to the history of gaming by women, queer, and transnational artists. The result is a critical tool for understanding video games as imaginative forms of living that offer alternatives to our current reality. With an interdisciplinary approach, Gaming Utopia emphasizes how game design, creation, and play can become political forms of social protest and examines the ways that games as art open doors to a more just and peaceful world"--
Descripción Física:1 online resource (ix, 266 pages) : illustrations, map
Bibliografía:Includes bibliographical references and index.
ISBN:0253054508
9780253054524
0253054524
9780253054500