Cargando…

Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures /

This book argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Williams, Rebecca (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Amsterdam University Press, [2020]
Colección:Transmedia (Amsterdam, Netherlands)
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 JSTOR_on1137817100
003 OCoLC
005 20231005004200.0
006 m o d
007 cr |||||||||||
008 200201s2020 ne ob 001 0 eng d
040 |a YDX  |b eng  |e rda  |e pn  |c YDX  |d N$T  |d JSTOR  |d OCLCF  |d UKAHL  |d DEGRU  |d EBLCP  |d P@U  |d LUN  |d UX1  |d CAMBR  |d K6U  |d OCLCO  |d OCLCQ  |d OCLCO  |d DGITA  |d OCLCQ  |d NLAUP  |d YWS  |d OCLCQ  |d OCLCO 
019 |a 1138677968  |a 1170852176  |a 1175631367 
020 |a 9048532612  |q (electronic bk.) 
020 |a 9789048532612  |q (electronic bk.) 
020 |a 9789462982574  |q (print) 
020 |a 9462982570 
024 7 |a 10.1515/9789048532612.  |2 doi 
029 1 |a AU@  |b 000066785717 
029 1 |a DKDLA  |b 820120-katalog:9910051971105765 
035 |a (OCoLC)1137817100  |z (OCoLC)1138677968  |z (OCoLC)1170852176  |z (OCoLC)1175631367 
037 |a 22573/ctvw14pts  |b JSTOR 
043 |a n-us--- 
050 4 |a GV1851 
072 7 |a TRV  |x 029000  |2 bisacsh 
072 7 |a SOC  |x 014000  |2 bisacsh 
072 7 |a SOC  |x 052000  |2 bisacsh 
082 0 4 |a 791.06  |2 23 
049 |a UAMI 
100 1 |a Williams, Rebecca,  |e author. 
245 1 0 |a Theme Park Fandom :  |b Spatial Transmedia, Materiality and Participatory Cultures /  |c Rebecca Williams. 
264 1 |a Amsterdam :  |b Amsterdam University Press,  |c [2020] 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Transmedia 
588 |a Online resource; title from PDF title page (EBSCO, viewed February 10, 2020). 
504 |a Includes bibliographical references and index. 
505 0 0 |t Frontmatter --  |t Table of Contents --  |t Acknowledgements --  |t 1. Introduction --  |t 2. Understanding the Contemporary Theme Park : Theming, Immersion and Fandom --  |t 3. Fandom, Brandom and Plandom : Haptic Fandom, Anticipatory Labour and Digital Knowledge --  |t 4. Extending the Haunted Mansion : Spatial Poaching, Participatory Narratives and Retrospective Transmedia --  |t 5. Of Mice and Minions : 'Ani-embodiment' and 'Metonymic Celebrity' in the Theme Park Character Encounter --  |t 6. Turkey Legs, Dole Whip and Duff : Consumables, Diegetic Paratexts and 'Cult-Culinary' Objects --  |t 7. Embodied Transmedia and Paratextual-Spatio Play : Consuming, Collecting and Costuming Theme Park Merchandise --  |t 8. Replacing and Remembering Rides : Ontological Security, Authenticity and Online Memorialization --  |t 9. Conclusion: Ways Forward for Theme Park and Fan Studies --  |t Index 
520 |a This book argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and drinking, engaging in practices such as cosplay and re-enactment, and memorializing lost attractions. Highlighting key themes such as immersion, materiality, cultural distinctions, and self-identity, the book argues that theme parks are a crucial site for the exploration of transmediality and the development of paratexts. Proposing the key concepts of spatial transmedia and haptic fandom, the book offers analysis of the intersections between fandom, media texts, and merchandise, as well as fans' own affective and physical responses to visiting the parks. 
546 |a In English. 
590 |a JSTOR  |b Books at JSTOR All Purchased 
590 |a JSTOR  |b Books at JSTOR Evidence Based Acquisitions 
590 |a JSTOR  |b Books at JSTOR Demand Driven Acquisitions (DDA) 
650 0 |a Amusement parks  |x Social aspects. 
650 0 |a Amusement parks  |z United States. 
650 7 |a Media studies.  |2 bicssc 
650 7 |a Sociology: sport and leisure.  |2 bicssc 
650 7 |a TRAVEL  |x Amusement & Theme Parks.  |2 bisacsh 
650 7 |a Amusement parks  |2 fast 
650 7 |a Amusement parks  |x Social aspects  |2 fast 
651 7 |a United States  |2 fast 
653 |a Fandom, theme parks, transmediality, participatory culture, place. 
776 0 8 |i Print version:  |a Williams, Rebecca.  |t Theme Park Fandom : Spatial Transmedia, Materiality and Participatory Cultures.  |d Amsterdam : Amsterdam University Press, ©2020 
830 0 |a Transmedia (Amsterdam, Netherlands) 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.2307/j.ctvw1d4g3  |z Texto completo 
938 |a Amsterdam University Press  |b AUPA  |n 9789048532612 
938 |a Digitalia Publishing  |b DGIT  |n DIGAMSTUP0183 
938 |a Askews and Holts Library Services  |b ASKH  |n AH37225123 
938 |a De Gruyter  |b DEGR  |n 9789048532612 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL6028107 
938 |a EBSCOhost  |b EBSC  |n 2368029 
938 |a Project MUSE  |b MUSE  |n muse83331 
938 |a YBP Library Services  |b YANK  |n 16628999 
994 |a 92  |b IZTAP