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191203s2019 nyu ob 001 0 eng d |
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|a YDX
|b eng
|e rda
|e pn
|c YDX
|d OCLCO
|d N$T
|d UBY
|d OH1
|d EBLCP
|d SFB
|d OCLCF
|d DEGRU
|d OCLCO
|d JSTOR
|d P@U
|d OCLCO
|d OCLCQ
|d OCLCO
|d OCLCQ
|d UKAHL
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|a 1120695714
|a 1132223678
|a 1298438191
|a 1370503983
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|a 9781479805686
|q (electronic bk.)
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|a 1479805688
|q (electronic bk.)
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|z 9781479868551
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|z 1479868558
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|z 9781479805952
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|z 1479805955
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|a AU@
|b 000068335783
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|a (OCoLC)1129786856
|z (OCoLC)1120695714
|z (OCoLC)1132223678
|z (OCoLC)1298438191
|z (OCoLC)1370503983
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|a 22573/ctv1f7s6xk
|b JSTOR
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|a n-us---
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|a E184.A75
|b F45 2018
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|a 305.895/073
|2 23
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|a UAMI
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100 |
1 |
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|a Fickle, Tara,
|e author.
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245 |
1 |
4 |
|a The race card :
|b from gaming technologies to model minorities /
|c Tara Fickle.
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264 |
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1 |
|a New York :
|b New York University Press,
|c [2019]
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300 |
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|a 1 online resource
|
336 |
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|a text
|b txt
|2 rdacontent
|
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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1 |
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|a Postmillennial Pop Ser. ;
|v v. 22
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520 |
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|a "The Race Card" explores gaming technologies and the concept of a "model minority."
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|a Includes bibliographical references and index.
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|a Introduction : Ludo-Orientalism and the gamification of race -- Evening the odds through Chinese exclusion -- Just deserts : a game theory of the Japanese American internment -- Against the odds : from model minority to model majority -- West of the magic circle : the Orientalist origins of game studies -- Mobile frontiers : Pokémon after Pearl Harbor.
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588 |
0 |
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|a Print version record.
|
590 |
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|a JSTOR
|b Books at JSTOR All Purchased
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590 |
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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650 |
|
0 |
|a Asian Americans
|x Social conditions.
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650 |
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0 |
|a Games
|x Social aspects
|z United States.
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650 |
|
0 |
|a Asian Americans in popular culture.
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650 |
|
0 |
|a Race discrimination
|z United States.
|
650 |
|
0 |
|a Game theory
|x Social aspects
|z United States.
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650 |
|
6 |
|a Américains d'origine asiatique
|x Conditions sociales.
|
650 |
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6 |
|a Américains d'origine asiatique dans la culture populaire.
|
650 |
|
6 |
|a Théorie des jeux
|x Aspect social
|z États-Unis.
|
650 |
|
7 |
|a SOCIAL SCIENCE
|x Media Studies.
|2 bisacsh
|
650 |
|
7 |
|a Asian Americans in popular culture.
|2 fast
|0 (OCoLC)fst01902440
|
650 |
|
7 |
|a Asian Americans
|x Social conditions.
|2 fast
|0 (OCoLC)fst00818666
|
650 |
|
7 |
|a Games
|x Social aspects.
|2 fast
|0 (OCoLC)fst00937553
|
650 |
|
7 |
|a Race discrimination.
|2 fast
|0 (OCoLC)fst01086465
|
651 |
|
7 |
|a United States.
|2 fast
|0 (OCoLC)fst01204155
|
776 |
0 |
8 |
|i Print version:
|z 9781479868551
|z 1479868558
|w (DLC) 2018060476
|w (OCoLC)1085635418
|
830 |
|
0 |
|a Postmillennial Pop Ser.
|
856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.2307/j.ctv1f885vr
|z Texto completo
|
938 |
|
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|a Askews and Holts Library Services
|b ASKH
|n AH38343635
|
938 |
|
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|a De Gruyter
|b DEGR
|n 9781479805686
|
938 |
|
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|a ProQuest Ebook Central
|b EBLB
|n EBL5896133
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 2090090
|
938 |
|
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|a Project MUSE
|b MUSE
|n musev2_82482
|
938 |
|
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|a YBP Library Services
|b YANK
|n 300816272
|
994 |
|
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|a 92
|b IZTAP
|