Cargando…

Playing utopia : futures in digital games /

Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for th...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Beil, Benjamin, 1980- (Editor ), Freyermuth, Gundolf S., 1955- (Editor ), Schmidt, Hanns Christian (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : Transcript-Verlag, [2019]
Colección:Studies of digital media culture ; v. 10.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 JSTOR_on1129467587
003 OCoLC
005 20231005004200.0
006 m o d
007 cr ||u||||||||
008 191126s2019 gw fob z000 0 eng
040 |a AU@  |b eng  |e rda  |c AU@  |d OCLCQ  |d YDX  |d YDXIT  |d OCLCO  |d OCLCF  |d SFB  |d OCLCQ  |d OCLCO  |d GUA  |d N$T  |d OCLCQ  |d JSTOR  |d OCLCO 
020 |a 3839450500  |q (electronic book) 
020 |a 9783839450505  |q (electronic bk.) 
024 7 |a 10.14361/9783839450505  |2 doi 
029 0 |a AU@  |b 000066260393 
035 |a (OCoLC)1129467587 
037 |a 22573/ctv36z4s1j  |b JSTOR 
050 4 |a GV1469.17.S63  |b P539 2019 
072 7 |a SOC052000  |2 bisacsh 
072 7 |a SOC  |x 052000  |2 bisacsh 
082 0 4 |a 794.8/4  |2 23 
049 |a UAMI 
245 0 0 |a Playing utopia :  |b futures in digital games /  |c Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt (eds.). 
264 1 |a Bielefeld :  |b Transcript-Verlag,  |c [2019] 
300 |a 1 online resource (334 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
347 |b PDF 
490 1 |a Studies of digital media culture ;  |v volume 10 
504 |a Includes bibliographical references. 
505 0 0 |t Frontmatter --  |t Table of Contents --  |t Preface and Acknowledgements /  |r Beil, Benjamin / Freyermuth, Gundolf S. / Schmidt, Hanns Christian --  |t Utopian Futures. A Brief History of Their Conception and Representation in Modern Media-From Literature to Digital Games /  |r Freyermuth, Gundolf S. --  |t Utopias in Digital Games --  |t Tinkering with Political Utopias and Dystopias in DEMOCRACY 3. An Educational Perspective /  |r Czauderna, André --  |t The Concept of Utopia in Digital Games /  |r Farca, Gerald --  |t "Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in ASSASSIN'S CREED /  |r Wildt, Lars de --  |t Beyond the Holonovel. The Holographic Interactive Digital Entertainment Utopia of STAR TREK /  |r Sezen, Tonguc Ibrahim --  |t Utopias of Digital Games --  |t Feminist Interventions for Better Futures of Digital Games /  |r Harvey, Alison --  |t Ludopian Visions. On the Speculative Potential of Games in Times of Algorithmic Work and Play /  |r Dippel, Anne --  |t Playful Utopias. Sandboxes for the Future /  |r Koenitz, Hartmut --  |t Building Utopia, Brick by Brick? Selling Subversiveness in LEGO DIMENSIONS /  |r Schmidt, Hanns Christian --  |t We have won this battle ;) Modding and Swapping as a Utopian Video Game Practice /  |r Hawranke, Thomas --  |t The Utopia of Getting Over It /  |r Beil, Benjamin --  |t Contributors. 
520 |a Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future, as they are, for example, often found in the field of gamification as "promises of a better world." 
546 |a In English. 
588 0 |a Online resource; title from digital title page (viewed on July 23, 2020). 
590 |a JSTOR  |b Books at JSTOR All Purchased 
590 |a JSTOR  |b Books at JSTOR Demand Driven Acquisitions (DDA) 
650 0 |a Video games  |x Social aspects. 
650 0 |a Video genres. 
650 0 |a Utopias. 
650 0 |a Dystopias. 
650 6 |a Jeux vidéo  |x Aspect social. 
650 6 |a Genres de vidéos. 
650 6 |a Utopies. 
650 6 |a Dystopies. 
650 7 |a utopias.  |2 aat 
650 7 |a utopian literature.  |2 aat 
650 7 |a dystopias.  |2 aat 
650 7 |a SOCIAL SCIENCE  |x Media Studies.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE / Media Studies  |2 bisacsh 
650 7 |a Dystopias  |2 fast 
650 7 |a Utopias  |2 fast 
650 7 |a Video games  |x Social aspects  |2 fast 
650 7 |a Video genres  |2 fast 
700 1 |a Beil, Benjamin,  |d 1980-  |e editor. 
700 1 |a Freyermuth, Gundolf S.,  |d 1955-  |e editor. 
700 1 |a Schmidt, Hanns Christian,  |e editor. 
830 0 |a Studies of digital media culture ;  |v v. 10. 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.2307/j.ctv371c0f0  |z Texto completo 
938 |a YBP Library Services  |b YANK  |n 16460596 
938 |a EBSCOhost  |b EBSC  |n 2293658 
994 |a 92  |b IZTAP