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191126s2019 gw fob z000 0 eng |
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|a AU@
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|a 3839450500
|q (electronic book)
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|a 9783839450505
|q (electronic bk.)
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|a 10.14361/9783839450505
|2 doi
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|b 000066260393
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|a (OCoLC)1129467587
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|a 22573/ctv36z4s1j
|b JSTOR
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|a GV1469.17.S63
|b P539 2019
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|a SOC052000
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|a 794.8/4
|2 23
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|a UAMI
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|a Playing utopia :
|b futures in digital games /
|c Benjamin Beil, Gundolf S. Freyermuth, Hanns Christian Schmidt (eds.).
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|a Bielefeld :
|b Transcript-Verlag,
|c [2019]
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|a 1 online resource (334 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
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|b PDF
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|a Studies of digital media culture ;
|v volume 10
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|a Includes bibliographical references.
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|t Frontmatter --
|t Table of Contents --
|t Preface and Acknowledgements /
|r Beil, Benjamin / Freyermuth, Gundolf S. / Schmidt, Hanns Christian --
|t Utopian Futures. A Brief History of Their Conception and Representation in Modern Media-From Literature to Digital Games /
|r Freyermuth, Gundolf S. --
|t Utopias in Digital Games --
|t Tinkering with Political Utopias and Dystopias in DEMOCRACY 3. An Educational Perspective /
|r Czauderna, André --
|t The Concept of Utopia in Digital Games /
|r Farca, Gerald --
|t "Everything is true; nothing is permitted". Utopia, Religion and Conspiracy in ASSASSIN'S CREED /
|r Wildt, Lars de --
|t Beyond the Holonovel. The Holographic Interactive Digital Entertainment Utopia of STAR TREK /
|r Sezen, Tonguc Ibrahim --
|t Utopias of Digital Games --
|t Feminist Interventions for Better Futures of Digital Games /
|r Harvey, Alison --
|t Ludopian Visions. On the Speculative Potential of Games in Times of Algorithmic Work and Play /
|r Dippel, Anne --
|t Playful Utopias. Sandboxes for the Future /
|r Koenitz, Hartmut --
|t Building Utopia, Brick by Brick? Selling Subversiveness in LEGO DIMENSIONS /
|r Schmidt, Hanns Christian --
|t We have won this battle ;) Modding and Swapping as a Utopian Video Game Practice /
|r Hawranke, Thomas --
|t The Utopia of Getting Over It /
|r Beil, Benjamin --
|t Contributors.
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|a Media narratives inform our ideas of the future - and Games are currently making a significant contribution to this medial reservoir. On the one hand, games demonstrate a particular propensity for fantastic and futuristic scenarios. On the other hand, they often serve as an experimental field for the latest media technologies. However, while dystopias are part of the standard gaming repertoire, games feature utopias much less frequently. Why?This anthology examines playful utopias from two perspectives. It investigates utopias in digital games as well as utopias of the digital game; that is, the role of ludic elements in scenarios of the future, as they are, for example, often found in the field of gamification as "promises of a better world."
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|a In English.
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|a Online resource; title from digital title page (viewed on July 23, 2020).
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|a JSTOR
|b Books at JSTOR All Purchased
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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|a Video games
|x Social aspects.
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|a Video genres.
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|a Utopias.
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|a Dystopias.
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|a Jeux vidéo
|x Aspect social.
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|a Genres de vidéos.
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|a Utopies.
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|a Dystopies.
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|a utopias.
|2 aat
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|a utopian literature.
|2 aat
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|a dystopias.
|2 aat
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|a SOCIAL SCIENCE
|x Media Studies.
|2 bisacsh
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|a SOCIAL SCIENCE / Media Studies
|2 bisacsh
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|a Dystopias
|2 fast
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|a Utopias
|2 fast
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|a Video games
|x Social aspects
|2 fast
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|a Video genres
|2 fast
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1 |
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|a Beil, Benjamin,
|d 1980-
|e editor.
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1 |
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|a Freyermuth, Gundolf S.,
|d 1955-
|e editor.
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1 |
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|a Schmidt, Hanns Christian,
|e editor.
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|a Studies of digital media culture ;
|v v. 10.
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856 |
4 |
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|u https://jstor.uam.elogim.com/stable/10.2307/j.ctv371c0f0
|z Texto completo
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938 |
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|a YBP Library Services
|b YANK
|n 16460596
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|a EBSCOhost
|b EBSC
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