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Truth and consequences : game shows in fiction and film /

"Although nearly every other television form or genre has undergone a massive critical and popular reassessment or resurgence in the past twenty years, the game show's reputation has remained both remarkably stagnant and remarkably low. Scholarship on game shows concerns itself primarily w...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Miley, Mike (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Jackson : University Press of Mississippi, 2019.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Miley, Mike,  |e author. 
245 1 0 |a Truth and consequences :  |b game shows in fiction and film /  |c Mike Miley. 
264 1 |a Jackson :  |b University Press of Mississippi,  |c 2019. 
264 4 |c ©2019 
300 |a 1 online resource (243 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b n  |2 rdamedia 
338 |a online resource  |b nc  |2 rdacarrier 
504 |a Includes bibliographical references. 
505 0 |a Trivial pursuit? -- What's my line? Game shows and the quest for an authentic self -- Love connection : the game show's erogenous zones -- Family feud : the game-show families of Salinger, Wallace, and Anderson -- Fear factor : game shows, state power, and death -- Final jeopardy. 
520 |a "Although nearly every other television form or genre has undergone a massive critical and popular reassessment or resurgence in the past twenty years, the game show's reputation has remained both remarkably stagnant and remarkably low. Scholarship on game shows concerns itself primarily with the history and aesthetics of the form, and few works assess the influence the format has had on American society or how the aesthetics and rhythms of contemporary life model themselves on the aesthetics and rhythms of game shows. In Truth and Consequences: Game Shows in Fiction and Film, author Mike Miley seeks to broaden the conversation about game shows by studying how they are represented in fiction and film. Writers and filmmakers find the game show to be the ideal metaphor for life in a media-saturated era, from self-hood to love to family to state power. The book is divided into "rounds," each chapter looking at different themes that books and movies explore via the game show. By studying over two dozen works of fiction and film-bestsellers, blockbusters, disasters, modern legends, forgotten gems, award winners, self-published curios, and everything in between-Truth and Consequences argues that game shows offer a deeper understanding of modern-day America, a land of high-stakes spectacle where a game-show host can become president of the United States"--  |c Provided by publisher. 
520 |a "A critical study on how the dynamics of game shows are impacting America's culture"--  |c Provided by publisher. 
588 0 |a Online resource; title from digital title page (viewed on December 31, 2019). 
590 |a JSTOR  |b Books at JSTOR Demand Driven Acquisitions (DDA) 
590 |a JSTOR  |b Books at JSTOR All Purchased 
650 0 |a Television game shows. 
650 0 |a Television in motion pictures. 
650 0 |a Television in literature. 
650 6 |a Jeux télévisés. 
650 6 |a Télévision dans la littérature. 
650 7 |a PERFORMING ARTS  |x Film  |x General.  |2 bisacsh 
650 7 |a PERFORMING ARTS  |x Film & Video  |x General.  |2 bisacsh 
650 7 |a Television game shows  |2 fast 
650 7 |a Television in literature  |2 fast 
650 7 |a Television in motion pictures  |2 fast 
776 0 8 |i Print version:  |a Miley, Mike.  |t Truth and consequences.  |d Jackson : University Press of Mississippi, 2020  |z 9781496825384  |w (DLC) 2019032097 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.2307/j.ctvx5w9rv  |z Texto completo 
938 |a YBP Library Services  |b YANK  |n 300982804 
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