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|a 1168525247
|a 1175625270
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|a 9789048535880
|q (electronic bk.)
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|a 9048535883
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|a 10.1515/9789048535880.
|2 doi
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|z (OCoLC)1175625270
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|a UAMI
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|a Seville, Adrian,
|e author.
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|a The cultural legacy of the royal Game of the Goose :
|b 400 years of printed board games /
|c Adrian Seville ; with a check list of British games compiled by John Spear.
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|a Amsterdam :
|b Amsterdam University Press,
|c [2019]
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|a 1 online resource (385 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Print version record.
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|a The Game of the Goose is one of the oldest printed board games, dating back 400 years. It has spawned thousands of derivatives: simple race games, played with dice, on themes that mirror much of human activity. Its legacy can be traced in games of education, advertising and polemic, as well as in those of amusement and gambling - and games on new themes are still being developed. This book, by the leading international collector of the genre, is devoted to showing why the Game of the Goose is special and why it can lay claim to being the most influential of any printed game in the cultural history of Europe. Detailed study of the games reveals their historical provenance and - reversing the process - gives unusual insights into the cultures which produced them. They therefore provide rich sources for the cultural historian. This book is beautifully illustrated with more than 90 illustrations, many in color, which are integrated throughout the text.
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|a In English.
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|t Frontmatter --
|t Contents --
|t Preface --
|t Part I. The History of the Game of the Goose and its Variants, from its earliest appearance to the end of the 19th century --
|t 1. Introduction and overview --
|t 2. Early history and meaning of the Game of the Goose --
|t 3. French games before the Revolution --
|t 4. French games after the Revolution --
|t 5. An overview of British games --
|t 6. British games of the 17th and 18th centuries --
|t 7. British games of the 19th century --
|t 8. Distinctive features of German Goose Games --
|t 9. Italian games to the end of the 19th century --
|t 10. Dutch and Flemish games --
|t 11. Games in Spain, Portugal and Latin America --
|t 12. Countries where the Game of the Goose was less in evidence --
|t 13. The Board Game links between Europe and the USA --
|t Part II. The Legacy of the Game of the Goose in the Modern Era --
|t 14. The International Background at the end of the 19th century --
|t 15. Amusement and Education --
|t 16. Propaganda, Polemic and Satire --
|t 17. Advertising and Promotion --
|t CONCLUSION --
|t 18. Printed Board Games as Sources for Cultural History --
|t Glossary of technical terms --
|t Figures --
|t Literature quoted with abbreviated titles --
|t Index of Games --
|t Index of Subjects
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590 |
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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|a JSTOR
|b Books at JSTOR All Purchased
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|a JSTOR
|b Books at JSTOR Evidence Based Acquisitions
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650 |
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|a Goose (Game)
|x History.
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|a Board games
|x History.
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650 |
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|a Early modern history: c 1450/1500 to c 1700.
|2 bicssc
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650 |
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|a Board games.
|2 bicssc
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|a GAMES & ACTIVITIES
|x General.
|2 bisacsh
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650 |
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7 |
|a Board games.
|2 fast
|0 (OCoLC)fst00835096
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650 |
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7 |
|a Goose (Game)
|2 fast
|0 (OCoLC)fst00944941
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653 |
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|a Cultural history, board games, iconography, art history, history of leisure, printing history.
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655 |
|
7 |
|a History.
|2 fast
|0 (OCoLC)fst01411628
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776 |
0 |
8 |
|i Print version:
|a Seville, Adrian.
|t Cultural Legacy of the Royal Game of the Goose : 400 Years of Printed Board Games.
|d Amsterdam : Amsterdam University Press, ©2019
|
856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.2307/j.ctvsr51mq
|z Texto completo
|
938 |
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|a Amsterdam University Press
|b AUPA
|n 9789048535880
|
938 |
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|a Project MUSE
|b MUSE
|n muse82364
|
938 |
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|a De Gruyter
|b DEGR
|n 9789048535880
|
938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL5986239
|
938 |
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|a EBSCOhost
|b EBSC
|n 2368024
|
994 |
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|a 92
|b IZTAP
|