Chaucer's losers, Nintendo's children, and other forays in queer ludonarratology /
Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas,...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Lincoln :
University of Nebraska Press,
2019.
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Colección: | Frontiers of narrative.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction: David Sedaris's queer poker game
- pt. 1. Theorizing queer ludonarratology
- Theorizing ludonarratology
- Queering ludonarratology
- pt. 2. Structures and readings in queer ludonarrativity
- Win/loss
- Pregame: the thrill of defeat
- Geoffrey Chaucer's queer losers and blissful ludonarrativity
- players
- Pregame: whose side are you on?
- Edward Albee's queer players and sadomasochistic ludonarrativity
- Godgames
- Pregame: fun and games with sociopaths
- David Fincher's films and ludonarrativity's queer godgames
- Rules
- Pregame: may the better player lose!
- J.K. Rowling's Harry Potter novels, muggle quidditch, and ludonarrativity's queer rules
- Children
- Pregame: of preschoolers and prodigies
- Nintendo's queer children and questing
- Ludonarrativity in the Legend of Zelda videogames
- Conclusion: gone home and the ludonarrative limits of queer representation.