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Chaucer's losers, Nintendo's children, and other forays in queer ludonarratology /

Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas,...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Pugh, Tison (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Lincoln : University of Nebraska Press, 2019.
Colección:Frontiers of narrative.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Chaucer's losers, Nintendo's children, and other forays in queer ludonarratology /  |c Tison Pugh. 
264 1 |a Lincoln :  |b University of Nebraska Press,  |c 2019. 
300 |a 1 online resource (268 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Frontiers of narrative. 
588 0 |a Online resource; title from PDF title page (EBSCO, viewed October 28, 2019) 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction: David Sedaris's queer poker game -- pt. 1. Theorizing queer ludonarratology -- Theorizing ludonarratology -- Queering ludonarratology -- pt. 2. Structures and readings in queer ludonarrativity -- Win/loss -- Pregame: the thrill of defeat -- Geoffrey Chaucer's queer losers and blissful ludonarrativity -- players -- Pregame: whose side are you on? -- Edward Albee's queer players and sadomasochistic ludonarrativity -- Godgames -- Pregame: fun and games with sociopaths -- David Fincher's films and ludonarrativity's queer godgames -- Rules -- Pregame: may the better player lose! -- J.K. Rowling's Harry Potter novels, muggle quidditch, and ludonarrativity's queer rules -- Children -- Pregame: of preschoolers and prodigies -- Nintendo's queer children and questing -- Ludonarrativity in the Legend of Zelda videogames -- Conclusion: gone home and the ludonarrative limits of queer representation. 
520 |a Tison Pugh examines the intersection of narratology, ludology, and queer studies, pointing to the ways in which the blurred boundaries between game and narrative provide both a textual and a metatextual space of queer narrative potential. By focusing on these three distinct yet complementary areas, Pugh shifts understandings of the way their play, pleasure, and narrative potential are interlinked. Through illustrative readings of an eclectic collection of cultural artifacts--from Chaucer's Canterbury Tales to Nintendo's Legend of Zelda franchise, from Edward Albee's dramatic masterpiece Who's Afraid of Virginia Woolf? to J.K. Rowling's Harry Potter fantasy novels--Pugh offers perspectives of blissful ludonarratology, sadomasochistic ludonarratology, the queerness of rules, the queerness of godgames, and the queerness of children's questing video games. Collectively, these analyses present a range of interpretive strategies for uncovering the disruptive potential of gaming texts and textual games while demonstrating the wide applicability of queer ludonarratology throughout the humanities. 
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650 0 |a Ludonarrative  |x History and criticism. 
650 0 |a Video games  |x Psychological aspects. 
650 0 |a Narration (Rhetoric) 
650 0 |a Rhetoric and psychology. 
650 0 |a Discourse analysis, Narrative. 
650 0 |a Queer theory. 
650 0 |a Homosexuality in literature. 
650 0 |a Gender identity in literature. 
650 6 |a Jeux vidéo  |x Aspect psychologique. 
650 6 |a Narration. 
650 6 |a Rhétorique et psychologie. 
650 6 |a Discours narratif. 
650 6 |a Théorie queer. 
650 6 |a Homosexualité dans la littérature. 
650 6 |a Identité de genre dans la littérature. 
650 7 |a SOCIAL SCIENCE  |x Media Studies.  |2 bisacsh 
650 7 |a Video games  |x Psychological aspects  |2 fast 
650 7 |a Rhetoric and psychology  |2 fast 
650 7 |a Queer theory  |2 fast 
650 7 |a Narration (Rhetoric)  |2 fast 
650 7 |a Discourse analysis, Narrative  |2 fast 
650 7 |a Gender identity in literature  |2 fast 
650 7 |a Homosexuality in literature  |2 fast 
655 7 |a Criticism, interpretation, etc.  |2 fast 
776 0 8 |i Print version:  |a Pugh, Tison.  |t Chaucer's losers, Nintendo's children, and other forays in queer ludonarratology.  |d Lincoln : University of Nebraska Press, 2019  |w (DLC) 2019009213 
830 0 |a Frontiers of narrative. 
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