The franchise era : managing media in the digital economy /
As Hollywood shifts towards the digital era, the role of the media franchise has become more prominent. This edited collection, from a range of international scholars, argues that the franchise is now an integral element of American media culture. As such, the collection explores the production, dis...
Clasificación: | Libro Electrónico |
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Otros Autores: | , , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Edinburgh :
Edinburgh University Press,
[2019]
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Colección: | Traditions in American cinema.
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Foreward / Derek Johnson
- Introduction : the franchise era / James Fleury, Bryan Hikari Hartzheim, and Stephen Mamber
- Part I. The franchise : defining and historicizing
- The (im)perfect organism : dissecting the Alien media franchise / James Fleury and Stephen Mamber
- Evil spawn or good business? New Line Cinema, Critters, and film franchising at the margins / Daniel Herbert
- Part II. Video games : software, hardware, and space
- The happiest plays on earth : theme park franchising in Disneyland video games / Heather Lea Birdsall
- "Now they're playing with power!" : Nintendo's classics and franchise legacy management / Matthew Thomas Payne
- From Cineludic form to mise-en-game : the ludification of cinematic storyworlds in the Star Wars video games / Andreas Rauscher
- Part III. Animation : adaptation across nations, industries, and platforms
- Ghostly boudaries : transnational tensions and adapting animation in the Ghost in the Shell franchise / Brian Ruh
- How to animate your franchise : DreamWorks Animation and the franchising of How to Train Your Dragon / Rayna Denison
- Part IV. Television : new directions for a legacy medium
- TV brand-casting, SVOD, and OTT at Comcast and Disney / Jennifer Gillan
- Network streaming : TV broadcasters in the digital space / Monica Sandler
- Part V. Emergent platforms : possible futures for the media franchise
- Transmedia-to-go : licensed mobile gaming in Japan / Bryan Hikari Hartzheim
- Locating esports spectatorship
- studio audience(ing) and sites of spectulation / Alexander Champlin
- Hollywood's VR vision : new fortier or vitually the same thing? / James Fleury.