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191009s2019 nyu ob 001 0 eng d |
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|a 1126000010
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|a 9781479815821
|q (electronic bk.)
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|a 1479815829
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|z 9781479856343
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|z 1479856347
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|z (OCoLC)1126000010
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|a 033CC504-9D1F-4B46-B56F-70F24EFB77FC
|b OverDrive, Inc.
|n http://www.overdrive.com
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|a 22573/ctv1f7sh83
|b JSTOR
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|a 794
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|a UAMI
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|a Thurm, Eric,
|e author.
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|a Avidly reads board games /
|c Eric Thurm.
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246 |
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|a Board games
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264 |
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1 |
|a New York :
|b NYU Press,
|c [2019]
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264 |
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|c Ã2019
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300 |
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|a 1 online resource
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
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|2 rdamedia
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|a online resource
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|a Avidly reads
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|a Avidly Reads is a series of short books about how culture makes us feel. Founded in 2012 by Sarah Blackwell and Sarah Mesle, Avidly--an online magazine supported by the Los Angeles Review of Books--specializes in short-form critical essays devoted to thinking and feeling. Avidly Reads is an exciting new series featuring books that are part memoir, part cultural criticism, each bringing to life the author's emotional relationship to a cultural artifact or experience. Avidly Reads invites us to explore the surprising pleasures and obstacles of everyday life. Writer and critic Eric Thurm digs deep into his own experience as a board game enthusiast to explore the emotional and social rules that games create and reveal, telling a series of stories about a pastime that is also about relationships. From the outdated gender roles in Life and Mystery Date to the cutthroat, capitalist priorities of Monopoly and its socialist counterpart, Class Struggle, Thurm thinks through his ongoing rivalries with his siblings and ponders the ways games both upset and enforce hierarchies and relationships--from the familial to the geopolitical. Like sitting down at the table for family game night, Board Games is an engaging book of twists and turns, trivia, and nostalgia.
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|a Online resource; title from READ title page (OverDrive; viewed October 11, 2019)
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|a Enter the magic circle -- Playing along with complicity -- Monopoly and its children -- Can friendships be stronger than wargames? -- Legacy games and the end of the campaign -- Game night.
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|a Includes bibliographical references and index.
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590 |
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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590 |
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|a JSTOR
|b Books at JSTOR All Purchased
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650 |
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|a Board games
|x Social aspects.
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650 |
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|a BIOGRAPHY & AUTOBIOGRAPHY
|x Literary.
|2 bisacsh
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776 |
0 |
8 |
|i Print version:
|z 9781479856343
|z 1479856347
|w (DLC) 2019006919
|w (OCoLC)1089258074
|
856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.2307/j.ctv1f886gj
|z Texto completo
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938 |
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|a Askews and Holts Library Services
|b ASKH
|n AH39956978
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938 |
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|a De Gruyter
|b DEGR
|n 9781479815821
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|a EBSCOhost
|b EBSC
|n 2090073
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|a Project MUSE
|b MUSE
|n musev2_82496
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