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Playing at Narratology : Digital Media as Narrative Theory.

In Playing at narratology, Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Pun...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Punday, Daniel
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Chicago : Ohio State University Press, 2019.
Colección:THEORY INTERPRETATION NARRATIV.
Temas:
Acceso en línea:Texto completo

MARC

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245 1 0 |a Playing at Narratology :  |b Digital Media as Narrative Theory. 
260 |a Chicago :  |b Ohio State University Press,  |c 2019. 
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490 1 |a THEORY INTERPRETATION NARRATIV 
588 0 |a Print version record. 
504 |a Includes bibliographical references (pages 151-160) and index. 
505 0 0 |g Introduction.  |t An archaeology of narratology --  |t Narration, intrigue, and readre positioning in digital narrative --  |t Space across narrative media --  |t UI time and the digital event --  |t Number and movement in the construction of digital characters --  |t Algorithm and database in possible worlds theory --  |t Narrative theory, play, and artifact. 
520 |a In Playing at narratology, Daniel Punday bridges the worlds of digital media studies and narrative studies by arguing that digital media allows us to see unresolved tensions, ambiguities, and gaps in core narrative concepts. Rather than developing new terms to account for web-based storytelling, Punday uses established narrative forms to better understand how digital media exposes faulty gaps in narrative theory. Punday's Playing at narratology shows that artists, video game developers, and narrative theorists are ultimately playing the same game. Returning to terms such as narrator, setting, event, character, and world, Playing at narratology reveals new ways of thinking about these basic narrative concepts - concepts that are not so basic when applied to games and web-based narratives. What are thought of as narrative innovations in these digital forms are a product of technological ability and tied to how we physically interact with a medium, creating new and complicated questions: is the game designer the implied author or the narrator? Is the space on the screen simply the story's setting? Playing at narratology guides us through the evolution of narrative in new media without abandoning the field's theoretical foundations. 
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650 0 |a Narration (Rhetoric) 
650 0 |a Discourse analysis, Narrative. 
650 0 |a Digital media. 
650 6 |a Narration. 
650 6 |a Discours narratif. 
650 6 |a Médias numériques. 
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650 7 |a Digital media  |2 fast 
650 7 |a Discourse analysis, Narrative  |2 fast 
650 7 |a Narration (Rhetoric)  |2 fast 
650 7 |a Digital litteratur.  |2 humord 
650 7 |a narratologi.  |2 humord 
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830 0 |a THEORY INTERPRETATION NARRATIV. 
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