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Locked out : regional restrictions in digital entertainment culture /

"This content is not available in your country." At some point, most media consumers around the world have run into a message like this. Whether trying to watch a DVD purchased during a vacation abroad, play an imported Japanese video game, or listen to a Spotify library while traveling, w...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Elkins, Evan (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : New York University Press, [2019]
Colección:Critical cultural communication.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Elkins, Evan,  |e author. 
245 1 0 |a Locked out :  |b regional restrictions in digital entertainment culture /  |c Evan Elkins. 
264 1 |a New York :  |b New York University Press,  |c [2019] 
264 4 |c ©2019 
300 |a 1 online resource (ix, 223 pages) :  |b illustrations. 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Critical cultural communication 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction: regional lockout as technology, distribution, and culture -- Dvd region codes : technical standards and geocultural status -- Console games : how regional lockout shaped the video game industry -- Video on demand : geoblocking, borders, and geocultural anxieties -- Digital music : regional lockout and online listening -- Region-free media : collecting and selling cultural status -- Conclusion: the end of geoblocking? or, region-free media literacy -- Acknowledgments -- Notes -- Bibliography -- Index -- About the author. 
520 |a "This content is not available in your country." At some point, most media consumers around the world have run into a message like this. Whether trying to watch a DVD purchased during a vacation abroad, play an imported Japanese video game, or listen to a Spotify library while traveling, we are constantly reminded of geography's imprint on digital culture. We are locked out. Despite utopian hopes of a borderless digital society, DVDs, video games, and streaming platforms include digital rights management mechanisms that block media access within certain territories. These technologies of "regional lockout" are meant first and foremost to keep the entertainment industries' global markets distinct. But they also frustrate consumers and place territories on a hierarchy of global media access. Drawing on extensive research of media-industry strategies, consumer and retailer practices, and media regulation, Locked Out explores regional lockout's consequences for media around the globe. Power and capital are at play when it comes to who can consume what content and who can be a cultural influence. Looking across digital technologies, industries, and national contexts, Locked Out argues that the practice of regional lockout has shaped and reinforced global hierarchies of geography and culture. 
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650 0 |a Multimedia systems. 
650 0 |a Interactive multimedia. 
650 0 |a Digital media. 
650 0 |a Entertainment computing. 
650 0 |a Trade regulation. 
650 6 |a Multimédia. 
650 6 |a Multimédias interactifs. 
650 6 |a Médias numériques. 
650 6 |a Divertissement informatique. 
650 6 |a Commerce  |x Réglementation. 
650 7 |a COMPUTERS  |x General.  |2 bisacsh 
650 7 |a Digital media  |2 fast 
650 7 |a Entertainment computing  |2 fast 
650 7 |a Interactive multimedia  |2 fast 
650 7 |a Multimedia systems  |2 fast 
650 7 |a Trade regulation  |2 fast 
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