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Otaku and the struggle for imagination in Japan /

"In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly male-fans with imag...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Galbraith, Patrick W. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Durham : Duke University Press, 2019.
Temas:
Acceso en línea:Texto completo

MARC

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020 |a 9781478007012  |q (electronic bk.) 
020 |z 9781478005094  |q hardcover  |q alkaline paper 
020 |z 1478006293  |q hardcover  |q alkaline paper 
020 |z 9781478006299  |q paperback  |q alkaline paper 
020 |z 1478005092  |q paperback  |q alkaline paper 
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049 |a UAMI 
100 1 |a Galbraith, Patrick W.,  |e author. 
245 1 0 |a Otaku and the struggle for imagination in Japan /  |c Patrick W. Galbraith. 
264 1 |a Durham :  |b Duke University Press,  |c 2019. 
264 4 |c ©2019 
300 |a 1 online resource (325 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
386 |m Gender group:  |n gdr  |a Men  |2 lcdgt 
386 |m Nationality/regional group:  |n nat  |a Japanese  |2 lcdgt 
386 |m Occupational/field of activity group:  |n occ  |a University and college faculty members  |2 lcdgt 
504 |a Includes bibliographical references and index. 
520 |a "In this ethnographic study of Otaku-- a loose category referring to intense fans of Japanese animation, games, and comics-- conducted in Akihabara, the electronics-turned-pop-culture neighborhood of Tokyo, author Patrick Galbraith traces the evolving relationships of mostly male-fans with imagined female characters. The term otaku, he argues, is frequently pathologized, to mean alienated or introverted persons - usually male - who have difficulty having real relationships and thus retreat into a world of their own imagination and control. Galbraith wonders why the form of a relationship that focuses on an animated character is more problematic than other kinds of fan attachments - crushes on pop music stars or a deep investment in Star Wars or Harry Potter. Through his engaged ethnography at the height of the interest in maid cafés and animated female characters in the early 2000s, he is able to historicize this fandom in an empathetic and detailed way, showing that what many have taken to be a single and peculiar psychological phenomenon was actually a complex, quickly evolving pop culture phenomenon. The affective relationships of the fans (seen as 3D) and the characters (2D, even when they are in three dimensions) is seen as a shifting and ordered form of closeness, a closeness between humans and animated characters. Galbraith urges us to explore rather than denigrate these relationships."--  |c Provided by publisher. 
588 |a Description based on online resource; title from digital title page (viewed on November 26, 2019). 
505 0 |a Introduction: 'Otaku' and the struggle for imagination in Japan -- Seeking an alternative: 'Male' sh-jo fans since the 1970s -- 'Otaku' research and reality problems -- Moe: an affective response to fictional characters -- Akihabara: 'Otaku' and contested imaginaries in Japan -- Maid cafes: relations with fictional and real others in spaces between -- Eshi 100: the politics of Japanese, 'Otaku' popular culture in Akihabara and beyond. 
506 |3 Use copy  |f Restrictions unspecified  |2 star  |5 MiAaHDL 
533 |a Electronic reproduction.  |b [Place of publication not identified]:  |c HathiTrust Digital Library.  |d 2020.  |5 MiAaHDL 
538 |a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.  |u http://purl.oclc.org/DLF/benchrepro0212  |5 MiAaHDL 
583 1 |a digitized  |c 2020.  |h HathiTrust Digital Library  |l committed to preserve  |2 pda  |5 MiAaHDL 
590 |a JSTOR  |b Books at JSTOR Demand Driven Acquisitions (DDA) 
590 |a JSTOR  |b Books at JSTOR All Purchased 
650 0 |a Mass media and culture  |z Japan. 
650 0 |a Fans (Persons)  |z Japan. 
650 0 |a Popular culture  |z Japan. 
650 0 |a Animated films  |z Japan  |x History and criticism. 
651 0 |a Japan  |x Social life and customs  |y 21st century. 
650 6 |a Médias et culture  |z Japon. 
651 6 |a Japon  |x Mœurs et coutumes  |y 21e siècle. 
650 7 |a COMICS & GRAPHIC NOVELS / Manga / General  |2 bisacsh 
650 7 |a Animated films  |2 fast 
650 7 |a Fans (Persons)  |2 fast 
650 7 |a Manners and customs  |2 fast 
650 7 |a Mass media and culture  |2 fast 
650 7 |a Popular culture  |2 fast 
651 7 |a Japan  |2 fast 
648 7 |a 2000-2099  |2 fast 
655 7 |a Literary criticism  |2 fast 
655 7 |a Criticism, interpretation, etc.  |2 fast 
655 7 |a Literary criticism.  |2 lcgft 
655 7 |a Critiques littéraires.  |2 rvmgf 
776 0 8 |i Print version:  |a Galbraith, Patrick W.  |t Otaku and the struggle for imagination in Japan.  |d Durham : Duke University Press, 2019  |z 9781478005094  |w (DLC) 2019008724 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.2307/j.ctv1220mhm  |z Texto completo 
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