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Games and game playing in European art and literature, 16th-17th centuries /

This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games u...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: O'Bryan, Robin (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amsterdam : Amsterdam University Press, [2019]
Colección:Cultures of play, 1300-1700 ; 1.
Temas:
Acceso en línea:Texto completo

MARC

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245 0 0 |a Games and game playing in European art and literature, 16th-17th centuries /  |c edited by Robin O'Bryan. 
264 1 |a Amsterdam :  |b Amsterdam University Press,  |c [2019] 
300 |a 1 online resource :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
490 1 |a Cultures of play, 1300-1700 ;  |v 1 
504 |a Includes bibliographical references and index. 
505 0 |a Part I. Chess and Luxury Playing Cards -- 1. "Mad Chess" with a Mad Dwarf Jester -- 2. Changing Hands -- Part II. Gambling and Games of Chance -- 3. "A game played home" -- 4. "Now if the devil have bones, / These dice are made of his" -- 5. The World Upside Down -- Part III. Outdoor and Sportive Games -- 6. "To catch the fellow, and come back again" -- 7. Against Opposition (at Home) -- Part IV. Games on Display -- 8. Ordering the World -- 9. The Games of Philipp Hainhofer 
520 |a This collection of essays examines the vogue for games and game playing as expressed in art and literature in sixteenth- and seventeenth-century Europe. Focusing on games as a leitmotif of creative expression, these scholarly inquiries are framed as a response to two main questions: how were games used to convey special meanings in art and literature, and how did games speak to greater issues in European society? In chapters dealing with chess, playing cards, board games, dice, gambling, and outdoor and sportive games, essayists show how games were used by artists, writers, game makers and collectors, in the service of love and war, didactic and moralistic instruction, commercial enterprise, politics and diplomacy, and assertions of civic and personal identity. Offering innovative iconographical and literary interpretations, their analyses reveal how games"played, written about, illustrated and collected"functioned as metaphors for a host of broader cultural issues related to gender relations and feminine power, class distinctions and status, ethical and sexual comportment, philosophical and religious ideas, and conditions of the mind 
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650 0 |a Games in literature. 
650 0 |a Literature, Modern  |y 15th and 16th centuries  |x History and criticism. 
650 0 |a Literature, Modern  |y 17th century  |x History and criticism. 
650 0 |a Games in art. 
650 0 |a Art, Modern  |y 17th century  |x History. 
650 6 |a Littérature  |y 15e et 16e siècles  |x Histoire et critique. 
650 6 |a Littérature  |y 17e siècle  |x Histoire et critique. 
650 6 |a Art  |y 17e siècle  |x Histoire. 
650 7 |a History of art and design styles: c 1400 to c 1600.  |2 bicssc 
650 7 |a Literary studies: c. 1500 to c. 1800.  |2 bicssc 
650 7 |a BIOGRAPHY & AUTOBIOGRAPHY  |x Literary.  |2 bisacsh 
650 7 |a LITERARY CRITICISM  |x Renaissance.  |2 bisacsh 
650 7 |a Art, Modern  |2 fast 
650 7 |a Games in art  |2 fast 
650 7 |a Games in literature  |2 fast 
650 7 |a Literature, Modern  |2 fast 
648 7 |a 1400-1699  |2 fast 
653 |a Cards. 
653 |a Chess. 
653 |a Dice. 
653 |a Early Modern social history. 
653 |a Game Play. 
655 7 |a Criticism, interpretation, etc.  |2 fast 
655 7 |a History  |2 fast 
700 1 |a O'Bryan, Robin,  |e editor. 
776 0 8 |i Print version:  |t Games and game-playing in European art and literature, 16th-17th centuries  |z 9789463728119  |w (OCoLC)1080943082 
830 0 |a Cultures of play, 1300-1700 ;  |v 1. 
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