How to play video games /
""How to Play Video Games" explores the phenomena of video games and its impact on modern society"--
Clasificación: | Libro Electrónico |
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Otros Autores: | , |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York :
New York University Press,
[2019]
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- I. Game form: aesthetics and style
- FIFA: magic circle
- Tetris: rules
- King's quest: narrative
- Grand theft auto V: avatars
- Sid Meier's civilization: realism
- Planescape: torment: immersion
- Don't starve: temporality
- Braid: indies
- BioShock infinite: world-building
- The legend of Zelda: ocarina of time: music
- II. Representation: social identity and cultural politics
- Kim Kardashian: Hollywood: feminism
- The last of us: masculinity
- Leisure suit Larry: LGBTQ representation
- The Queerness and Games Conference: community
- NBA 2K16: race
- PaRappa the Rapper: emotion
- Sniper elite III: death
- Papers, please: ethics
- Age of empires: postcolonialism
- Borderlands: capitalism
- III. Industry: industrial practices and structures
- Miyamoto/Kojima: authorship
- Clash royale: gaming capital
- Game dev tycoon: labor
- Cookie clicker: gamification
- Ball-and-paddle games: domesticity
- Angry birds: mobile gaming
- LEGO dimensions: licensing
- Tomb raider: transmedia
- Medal of honor: militarism
- Pokémon go: globalization
- IV. Game practices: medium, technology, and everyday life
- Pelé's soccer: platform
- NES D-pad: interface
- Minecraft: user-generated content
- Quake: movies
- Counter-strike: spectatorship
- EVE online: cheating
- Night trap: moral panic
- Shovel knight: nostalgia
- Tempest: archive
- Walden, a game: reflection.