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|a 1175640939
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|a 9781452956930
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|b JSTOR
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|a 12A2505C-9493-4E8A-9001-9AD71A601071
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|n http://www.overdrive.com
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|a UAMI
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|a LaMarre, Thomas,
|d 1959-
|e author.
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1 |
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|a The anime ecology :
|b a genealogy of television, animation, and game media /
|c Thomas Lamarre.
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|a Minneapolis :
|b University of Minnesota Press,
|c [2018]
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|c ©2018
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|a 1 online resource
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|a text
|b txt
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|a online resource
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|a "With the release of author Thomas Lamarre's field-defining study The Anime Machine, critics established Lamarre as a leading voice in the field of Japanese animation. He now returns with The Anime Ecology, broadening his insights to give a complete account of anime's relationship to television while placing it in important historical and global frameworks. Lamarre takes advantage of the overlaps between television, anime, and new media--from console games and video to iOS games and streaming--to show how animation helps us think through television in the contemporary moment. He offers remarkable close readings of individual anime while demonstrating how infrastructures and platforms have transformed anime into emergent media (such as social media and transmedia) and launched it worldwide. Thoughtful, thorough illustrations plus exhaustive research and an impressive scope make The anime ecology at once an essential reference book, a valuable resource for scholars, and a foundational textbook for students"--
|c Provided by publisher
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|a Includes bibliographical references and index.
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|a Online resource; title from PDF title page (EBSCO, viewed March 9, 2018).
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|a Cover; Half Title; Title; Copyright; Contents; INTRODUCTION: Television Animation and Infrastructure Ecology; PART I. THE SCREENâ#x80;#x93;BRAIN APPARATUS; 1. Population Seizure; 2. Neurosciences and Television; 3. This Stuff Called Blink; 4. A Thousand Tiny Blackouts; PART II. A LITTLE SOCIAL MEDIA HISTORY OF TELEVISION; 5. Media Genealogy and Transmedia Ecology; 6. A Little History of Japanese Television; 7. Television and New Media; 8. Sociality or Something Like It; 9. Platformativity and Ontopower; PART III. INFRASTRUCTURE COMPLEXES; 10. The Family Broadcast Complex; 11. The Home Theater Complex.
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|a 12. The Game Play Complex13. The Portable Interface Complex; CONCLUSION: Signaletic Animism; ACKNOWLEDGMENTS; NOTES; BIBLIOGRAPHY; INDEX; A; B; C; D; E; F; G; H; I; J; K; L; M; N; O; P; R; S; T; U; V; W; Y; Z.
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|a JSTOR
|b Books at JSTOR Evidence Based Acquisitions
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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|a JSTOR
|b Books at JSTOR All Purchased
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650 |
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0 |
|a Animated films
|z Japan
|x History and criticism.
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650 |
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|a Television programs
|x Social aspects.
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650 |
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|a Video games
|x Social aspects.
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|a Cultural industries
|x Social aspects.
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|a Émissions télévisées
|x Aspect social.
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|a Jeux vidéo
|x Aspect social.
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650 |
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|a Industries culturelles
|x Aspect social.
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|a PERFORMING ARTS
|x Animation.
|2 bisacsh
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|a SOCIAL SCIENCE
|x Popular Culture.
|2 bisacsh
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|a PERFORMING ARTS
|x Reference.
|2 bisacsh
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650 |
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|a Cultural industries
|x Social aspects.
|2 fast
|0 (OCoLC)fst01983812
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650 |
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7 |
|a Animated films.
|2 fast
|0 (OCoLC)fst00809611
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650 |
|
7 |
|a Television programs
|x Social aspects.
|2 fast
|0 (OCoLC)fst01147057
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650 |
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7 |
|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
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651 |
|
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|a Japan.
|2 fast
|0 (OCoLC)fst01204082
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655 |
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|a Criticism, interpretation, etc.
|2 fast
|0 (OCoLC)fst01411635
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776 |
0 |
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|i Print version:
|a LaMarre, Thomas, 1959-
|t Anime ecology.
|d Minneapolis : University of Minnesota Press, [2018]
|w (DLC) 2017042800
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856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.5749/j.ctt21c4stv
|z Texto completo
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938 |
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|a EBL - Ebook Library
|b EBLB
|n EBL5316877
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938 |
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|a EBSCOhost
|b EBSC
|n 1614013
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|a Project MUSE
|b MUSE
|n muse65551
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|a YBP Library Services
|b YANK
|n 15203497
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|a 92
|b IZTAP
|