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Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference.

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : Transcipt Verlag, 2017.
Colección:Bild und Bit. Studien zur digitalen Medienkultur.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Frontmatter
  • Inhalt
  • Preface
  • I. Keynotes
  • Clash at Clash of Realities / Zimmerman, Eric
  • How C lose Are We to the Holodeck? / Murray, Janet H.
  • The Potential of Procedurally-Generated Narrative in Video Games / Wolf, Mark J.P.
  • Cinema and Game Spaces / Elsaesser, Thomas
  • More About EVERYTHING / O'Reilly, David
  • Play, Games, and the Good Life / Sicart, Miguel
  • II. 1 Game Studies Summit
  • Introduction / Beil, Benjamin / Freyerrnuth, Gundolf S. / Schmidt, Hanns Christian
  • Transmedia Storytelling / Freyerrnuth, Gundolf S.
  • Worlds Apart? / Wolf, Mark J.P.
  • Playing (with) STAR WARS / Newman, James
  • Time, Memory, and Longing in Transmedial Storytelling / Tosca, Susana
  • Playing with Stories, Playing in Worlds / Schmidt, Hanns Christian
  • A Game of Playful Art / Rauscher, Andreas
  • Marshmallows and Bullets / Alvarez, Federico Igarzábal
  • Teaching Game Studies / Mäyrä, Frans
  • II. 2 Media Pedagogy and Media Ethics Summit
  • Introduction / Tillmann, Angela / Weßel, André
  • Not Just a Game / Beranek, Angelika / Ring, Sebastian
  • This Moral of Mine / Weßel, André
  • Making Ethical Decisions in Serious Games / Gabriel, Sonja
  • Moral Dilemmas in Digital Games / Wimmer, Jeffrey
  • The Good, the Bad, and the lnbetween / Weßel, André / Groen, Maike
  • Bioethics and Biofacts in Digital Games / Görgen, Arno
  • POKÉMON Go / Toth, Christian
  • Spaces of Possibility? / Schröder, Arne
  • Beyond the Multi-Player / Boudreau, Kelly
  • Camping NOOb-Tuber and Other Annoying Players / West, Thomas
  • Bodies That Matter in the Pursuit of Esports / Witkowski, Emma
  • Garners(') Talk / Schilly, Ute Barbara
  • II. 3 Film and Games Summit
  • Introduction / Gotto, Lisa
  • Serial Games / Engell, Lorenz
  • Games That Play People / Herzogenrath, Bernd
  • Abu Goat / Hueser, Rembert
  • II. 4 Game Development Summit
  • Introduction / Bartholdy, Björn
  • The Aesthetics of Choice / Gasteier, Klaus
  • Games as a Source of Future Memory / Kuka, Daniela
  • My Hyperideal Self / Kiel, Nina
  • Play lt Again, Sam Michael Erlhoff / Erlhoff, Michael
  • Open Development as Disruptive Game Design Practice / Freyermuth, Ortwin
  • II. 5 Games Preservation Summit
  • Introduction / Lorber, Martin
  • Play, Things and Playthings / Newman, James
  • Preserving Games from Concept to Creation / Serbicki, Stefan
  • Contributors.