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20231005004200.0 |
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cr cnu---unuuu |
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171104s2017 gw o 000 0 eng d |
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|a EBLCP
|b eng
|e pn
|c EBLCP
|d MERUC
|d DEGRU
|d N$T
|d OCLCQ
|d OCLCF
|d IDEBK
|d IDB
|d OCLCQ
|d U3W
|d OCLCQ
|d RDF
|d OCLCO
|d K6U
|d OCLCQ
|d JSTOR
|d OCLCO
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019 |
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|a 1011447307
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|a 9783839440315
|q (electronic bk.)
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|a 3839440319
|q (electronic bk.)
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024 |
7 |
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|a 10.14361/9783839440315
|2 doi
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|a (OCoLC)1009241933
|z (OCoLC)1011447307
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|a 22573/ctv36z122k
|b JSTOR
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|a GV1469.15
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|a SOC
|x 041000
|2 bisacsh
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|a SOC
|x 023000
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|a GAM
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|2 23
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|a AP 15963
|2 rvk
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|a UAMI
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|a Clash of Realities 2015/16 :
|b On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference.
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|a Bielefeld :
|b Transcipt Verlag,
|c 2017.
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|a 1 online resource (639 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a text file
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|b PDF
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1 |
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|a Bild und Bit. Studien zur digitalen Medienkultur ;
|v v. 5
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588 |
0 |
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|a Print version record.
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520 |
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|a Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio.
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0 |
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|t Frontmatter --
|t Inhalt --
|t Preface --
|t I. Keynotes --
|t Clash at Clash of Realities /
|r Zimmerman, Eric --
|t How C lose Are We to the Holodeck? /
|r Murray, Janet H. --
|t The Potential of Procedurally-Generated Narrative in Video Games /
|r Wolf, Mark J.P. --
|t Cinema and Game Spaces /
|r Elsaesser, Thomas --
|t More About EVERYTHING /
|r O'Reilly, David --
|t Play, Games, and the Good Life /
|r Sicart, Miguel --
|t II. 1 Game Studies Summit --
|t Introduction /
|r Beil, Benjamin / Freyerrnuth, Gundolf S. / Schmidt, Hanns Christian --
|t Transmedia Storytelling /
|r Freyerrnuth, Gundolf S. --
|t Worlds Apart? /
|r Wolf, Mark J.P. --
|t Playing (with) STAR WARS /
|r Newman, James --
|t Time, Memory, and Longing in Transmedial Storytelling /
|r Tosca, Susana --
|t Playing with Stories, Playing in Worlds /
|r Schmidt, Hanns Christian --
|t A Game of Playful Art /
|r Rauscher, Andreas --
|t Marshmallows and Bullets /
|r Alvarez, Federico Igarzábal --
|t Teaching Game Studies /
|r Mäyrä, Frans --
|t II. 2 Media Pedagogy and Media Ethics Summit --
|t Introduction /
|r Tillmann, Angela / Weßel, André --
|t Not Just a Game /
|r Beranek, Angelika / Ring, Sebastian --
|t This Moral of Mine /
|r Weßel, André --
|t Making Ethical Decisions in Serious Games /
|r Gabriel, Sonja --
|t Moral Dilemmas in Digital Games /
|r Wimmer, Jeffrey --
|t The Good, the Bad, and the lnbetween /
|r Weßel, André / Groen, Maike --
|t Bioethics and Biofacts in Digital Games /
|r Görgen, Arno --
|t POKÉMON Go /
|r Toth, Christian --
|t Spaces of Possibility? /
|r Schröder, Arne --
|t Beyond the Multi-Player /
|r Boudreau, Kelly --
|t Camping NOOb-Tuber and Other Annoying Players /
|r West, Thomas --
|t Bodies That Matter in the Pursuit of Esports /
|r Witkowski, Emma --
|t Garners(') Talk /
|r Schilly, Ute Barbara --
|t II. 3 Film and Games Summit --
|t Introduction /
|r Gotto, Lisa --
|t Serial Games /
|r Engell, Lorenz --
|t Games That Play People /
|r Herzogenrath, Bernd --
|t Abu Goat /
|r Hueser, Rembert --
|t II. 4 Game Development Summit --
|t Introduction /
|r Bartholdy, Björn --
|t The Aesthetics of Choice /
|r Gasteier, Klaus --
|t Games as a Source of Future Memory /
|r Kuka, Daniela --
|t My Hyperideal Self /
|r Kiel, Nina --
|t Play lt Again, Sam Michael Erlhoff /
|r Erlhoff, Michael --
|t Open Development as Disruptive Game Design Practice /
|r Freyermuth, Ortwin --
|t II. 5 Games Preservation Summit --
|t Introduction /
|r Lorber, Martin --
|t Play, Things and Playthings /
|r Newman, James --
|t Preserving Games from Concept to Creation /
|r Serbicki, Stefan --
|t Contributors.
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546 |
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|a In English.
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590 |
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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590 |
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|a JSTOR
|b Books at JSTOR All Purchased
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650 |
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|a Video games
|v Interactive multimedia.
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650 |
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6 |
|a Jeux vidéo
|v Multimédias interactifs.
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650 |
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7 |
|a SOCIAL SCIENCE
|x Essays.
|2 bisacsh
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650 |
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7 |
|a SOCIAL SCIENCE
|x Reference.
|2 bisacsh
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650 |
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7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a SOCIAL SCIENCE / Media Studies
|2 bisacsh
|
650 |
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7 |
|a Video games
|2 fast
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655 |
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7 |
|a Interactive multimedia
|2 fast
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776 |
0 |
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|i Print version:
|a Realities, Clash of.
|t Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference.
|d Bielefeld : Transcipt Verlag, ©2017
|z 9783837640311
|
830 |
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0 |
|a Bild und Bit. Studien zur digitalen Medienkultur.
|
856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.2307/j.ctv371bncp
|z Texto completo
|
938 |
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|a De Gruyter
|b DEGR
|n 9783839440315
|
938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL5116489
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 1637844
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis39181892
|
994 |
|
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|a 92
|b IZTAP
|