Cargando…

Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference.

Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio.

Detalles Bibliográficos
Clasificación:Libro Electrónico
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bielefeld : Transcipt Verlag, 2017.
Colección:Bild und Bit. Studien zur digitalen Medienkultur.
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Mi 4500
001 JSTOR_on1009241933
003 OCoLC
005 20231005004200.0
006 m o d
007 cr cnu---unuuu
008 171104s2017 gw o 000 0 eng d
040 |a EBLCP  |b eng  |e pn  |c EBLCP  |d MERUC  |d DEGRU  |d N$T  |d OCLCQ  |d OCLCF  |d IDEBK  |d IDB  |d OCLCQ  |d U3W  |d OCLCQ  |d RDF  |d OCLCO  |d K6U  |d OCLCQ  |d JSTOR  |d OCLCO 
019 |a 1011447307 
020 |a 9783839440315  |q (electronic bk.) 
020 |a 3839440319  |q (electronic bk.) 
024 7 |a 10.14361/9783839440315  |2 doi 
035 |a (OCoLC)1009241933  |z (OCoLC)1011447307 
037 |a 22573/ctv36z122k  |b JSTOR 
050 4 |a GV1469.15 
072 7 |a SOC  |x 041000  |2 bisacsh 
072 7 |a SOC  |x 023000  |2 bisacsh 
072 7 |a GAM  |x 001000  |2 bisacsh 
072 7 |a SOC  |x 052000  |2 bisacsh 
082 0 4 |a 794.8  |2 23 
084 |a AP 15963  |2 rvk 
049 |a UAMI 
245 0 0 |a Clash of Realities 2015/16 :  |b On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference. 
260 |a Bielefeld :  |b Transcipt Verlag,  |c 2017. 
300 |a 1 online resource (639 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
347 |a text file 
347 |b PDF 
490 1 |a Bild und Bit. Studien zur digitalen Medienkultur ;  |v v. 5 
588 0 |a Print version record. 
520 |a Digital games as transmedia works of art - Games as social environments - The aesthetics of play - Digital games in pedagogy - Cineludic aesthetics - Ethics in games - these were some of the important and fascinating topics addressed during the internatio. 
505 0 0 |t Frontmatter --  |t Inhalt --  |t Preface --  |t I. Keynotes --  |t Clash at Clash of Realities /  |r Zimmerman, Eric --  |t How C lose Are We to the Holodeck? /  |r Murray, Janet H. --  |t The Potential of Procedurally-Generated Narrative in Video Games /  |r Wolf, Mark J.P. --  |t Cinema and Game Spaces /  |r Elsaesser, Thomas --  |t More About EVERYTHING /  |r O'Reilly, David --  |t Play, Games, and the Good Life /  |r Sicart, Miguel --  |t II. 1 Game Studies Summit --  |t Introduction /  |r Beil, Benjamin / Freyerrnuth, Gundolf S. / Schmidt, Hanns Christian --  |t Transmedia Storytelling /  |r Freyerrnuth, Gundolf S. --  |t Worlds Apart? /  |r Wolf, Mark J.P. --  |t Playing (with) STAR WARS /  |r Newman, James --  |t Time, Memory, and Longing in Transmedial Storytelling /  |r Tosca, Susana --  |t Playing with Stories, Playing in Worlds /  |r Schmidt, Hanns Christian --  |t A Game of Playful Art /  |r Rauscher, Andreas --  |t Marshmallows and Bullets /  |r Alvarez, Federico Igarzábal --  |t Teaching Game Studies /  |r Mäyrä, Frans --  |t II. 2 Media Pedagogy and Media Ethics Summit --  |t Introduction /  |r Tillmann, Angela / Weßel, André --  |t Not Just a Game /  |r Beranek, Angelika / Ring, Sebastian --  |t This Moral of Mine /  |r Weßel, André --  |t Making Ethical Decisions in Serious Games /  |r Gabriel, Sonja --  |t Moral Dilemmas in Digital Games /  |r Wimmer, Jeffrey --  |t The Good, the Bad, and the lnbetween /  |r Weßel, André / Groen, Maike --  |t Bioethics and Biofacts in Digital Games /  |r Görgen, Arno --  |t POKÉMON Go /  |r Toth, Christian --  |t Spaces of Possibility? /  |r Schröder, Arne --  |t Beyond the Multi-Player /  |r Boudreau, Kelly --  |t Camping NOOb-Tuber and Other Annoying Players /  |r West, Thomas --  |t Bodies That Matter in the Pursuit of Esports /  |r Witkowski, Emma --  |t Garners(') Talk /  |r Schilly, Ute Barbara --  |t II. 3 Film and Games Summit --  |t Introduction /  |r Gotto, Lisa --  |t Serial Games /  |r Engell, Lorenz --  |t Games That Play People /  |r Herzogenrath, Bernd --  |t Abu Goat /  |r Hueser, Rembert --  |t II. 4 Game Development Summit --  |t Introduction /  |r Bartholdy, Björn --  |t The Aesthetics of Choice /  |r Gasteier, Klaus --  |t Games as a Source of Future Memory /  |r Kuka, Daniela --  |t My Hyperideal Self /  |r Kiel, Nina --  |t Play lt Again, Sam Michael Erlhoff /  |r Erlhoff, Michael --  |t Open Development as Disruptive Game Design Practice /  |r Freyermuth, Ortwin --  |t II. 5 Games Preservation Summit --  |t Introduction /  |r Lorber, Martin --  |t Play, Things and Playthings /  |r Newman, James --  |t Preserving Games from Concept to Creation /  |r Serbicki, Stefan --  |t Contributors. 
546 |a In English. 
590 |a JSTOR  |b Books at JSTOR Demand Driven Acquisitions (DDA) 
590 |a JSTOR  |b Books at JSTOR All Purchased 
650 0 |a Video games  |v Interactive multimedia. 
650 6 |a Jeux vidéo  |v Multimédias interactifs. 
650 7 |a SOCIAL SCIENCE  |x Essays.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE  |x Reference.  |2 bisacsh 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE / Media Studies  |2 bisacsh 
650 7 |a Video games  |2 fast 
655 7 |a Interactive multimedia  |2 fast 
776 0 8 |i Print version:  |a Realities, Clash of.  |t Clash of Realities 2015/16 : On the Art, Technology and Theory of Digital Games. Proceedings of the 6th and 7th Conference.  |d Bielefeld : Transcipt Verlag, ©2017  |z 9783837640311 
830 0 |a Bild und Bit. Studien zur digitalen Medienkultur. 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.2307/j.ctv371bncp  |z Texto completo 
938 |a De Gruyter  |b DEGR  |n 9783839440315 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL5116489 
938 |a EBSCOhost  |b EBSC  |n 1637844 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis39181892 
994 |a 92  |b IZTAP