Cargando…

Ready player two : women gamers and designed identity /

"Cultural stereotypes to the contrary, approximately half of all video-game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardash...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Chess, Shira (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Minneapolis, MN : University of Minnesota Press, [2017]
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000 i 4500
001 JSTOR_ocn971615604
003 OCoLC
005 20231005004200.0
006 m o d
007 cr |||||||||||
008 170206s2017 mnu ob s001 0 eng
010 |a  2017005360 
040 |a DLC  |b eng  |e rda  |e pn  |c DLC  |d OCLCO  |d OCLCQ  |d N$T  |d YDX  |d P@U  |d JSTOR  |d IDEBK  |d EBLCP  |d MERUC  |d TEFOD  |d UUM  |d YDX  |d OCLCO  |d OCLCF  |d NTG  |d OCLCQ  |d OCLCO  |d OCLCQ  |d SFB  |d OCLCQ  |d OCLCA  |d YWS  |d INARC  |d OCLCQ 
019 |a 1004848981  |a 1392314511 
020 |a 9781452954998  |q (electronic book) 
020 |a 1452954992  |q (electronic book) 
020 |a 9781452954981  |q (electronic book) 
020 |a 1452954984  |q (electronic book) 
020 |z 9781517900687 
020 |z 1517900689 
020 |z 9781517900694 
020 |z 1517900697 
024 |a 99973610043 
029 1 |a AU@  |b 000059565859 
029 1 |a AU@  |b 000061906360 
029 1 |a AU@  |b 000073978309 
035 |a (OCoLC)971615604  |z (OCoLC)1004848981  |z (OCoLC)1392314511 
037 |a 22573/ctt1p57wz3  |b JSTOR 
037 |a DDB74343-DE28-47E7-91ED-3FA8B588F1E9  |b OverDrive, Inc.  |n http://www.overdrive.com 
042 |a pcc 
050 1 4 |a GV1469.34.P79  |b C44 2017 
072 7 |a GAM  |x 001000  |2 bisacsh 
072 7 |a SOC052000  |2 bisacsh 
072 7 |a SOC028000  |2 bisacsh 
072 7 |a GAM013000  |2 bisacsh 
082 0 0 |a 794.8  |2 23 
049 |a UAMI 
100 1 |a Chess, Shira,  |e author. 
245 1 0 |a Ready player two :  |b women gamers and designed identity /  |c Shira Chess. 
264 1 |a Minneapolis, MN :  |b University of Minnesota Press,  |c [2017] 
300 |a 1 online resource 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b n  |2 rdamedia 
338 |a online resource  |b nc  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction: contextualizing player two -- Playing with identity -- Playing with time -- Playing with emotions -- Playing with consumption -- Playing with bodies -- Conclusion: the playful is political. 
520 |a "Cultural stereotypes to the contrary, approximately half of all video-game players are now women. A subculture once dominated by men, video games have become a form of entertainment composed of gender binaries. Supported by games such as Diner Dash, Mystery Case Files, Wii Fit, and Kim Kardashian: Hollywood -- specifically marketed to women -- the video game industry is now a major part of imagining what femininity should look like. In Ready Player Two, media critic Shira Chess uses the concept of "Player Two"--The industry idealization of the female gamer -- to examine assumptions implicit in video games designed for women and their impact on gaming culture and the larger society. With Player Two, the video game industry has designed specifically for the feminine ideal: white, middle class, heterosexual, cisgendered, and abled. Drawing on categories from time management and caregiving to social networking, consumptions, and bodies, Chess examines how games have been engineered to shape normative ideas about women and leisure"--  |c Provided by publisher. 
588 0 |a Online resource; title from digital title page (viewed on June 06, 2018). 
590 |a JSTOR  |b Books at JSTOR Demand Driven Acquisitions (DDA) 
590 |a JSTOR  |b Books at JSTOR All Purchased 
590 |a JSTOR  |b Books at JSTOR Evidence Based Acquisitions 
650 0 |a Women video gamers  |x Psychology. 
650 0 |a Video games  |x Design  |x Psychological aspects. 
650 0 |a Women  |x Identity. 
650 6 |a Joueuses de jeux vidéo  |x Psychologie. 
650 6 |a Jeux vidéo  |x Conception  |x Aspect psychologique. 
650 6 |a Femmes  |x Identité. 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE  |x Media Studies.  |2 bisacsh 
650 7 |a Women  |x Identity.  |2 fast  |0 (OCoLC)fst01176807 
776 0 8 |i Print version:  |a Chess, Shira.  |t Ready player two.  |d Minneapolis : University of Minnesota Press, [2017]  |z 9781517900687  |w (DLC) 2016043311 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.5749/j.ctt1pwt7z7  |z Texto completo 
938 |a EBL - Ebook Library  |b EBLB  |n EBL5061943 
938 |a EBSCOhost  |b EBSC  |n 1506169 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis39018895 
938 |a Project MUSE  |b MUSE  |n muse60661 
938 |a YBP Library Services  |b YANK  |n 14851525 
938 |a Internet Archive  |b INAR  |n readyplayertwowo0000ches 
994 |a 92  |b IZTAP