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JSTOR_ocn962025869 |
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161101s2017 mnua ob 001 0 eng |
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|n http://www.overdrive.com
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|a pcc
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|a GV1469.17.S63
|b Q44 2017
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|a GAM
|x 001000
|2 bisacsh
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|a 794.8
|2 23
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|a UAMI
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245 |
0 |
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|a Queer game studies /
|c Bonnie Ruberg and Adrienne Shaw, editors.
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1 |
|a Minneapolis :
|b University of Minnesota Press,
|c [2017]
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300 |
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|a 1 online resource (xxxiii, 295 pages)
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336 |
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Includes bibliographical references and index.
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0 |
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|a Online resource; title from digital title page (viewed on April 27, 2017).
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|g Introduction : imagining queer game studies /
|r Adrienne Shaw and Bonnie Ruberg --
|t What is queerness games, anyway? /
|r Naomi Clark --
|t Queergaming /
|r Edmond Y. Chang --
|t Queer theory, the body, and video games /
|r Derek A. Burrill --
|t Queering games history : complexities, chaos, and community /
|r Zoya Street --
|t Ending the cycle : developing a board game to engage people in social justice issues /
|r Peter Wonica --
|t Playing outside /
|r Leigh Alexander --
|t Building a queer mythology /
|r Hanna Brady --
|t For play? Literary ludics and sexual politics /
|r Aubrey Gabel.
|
505 |
8 |
0 |
|t Play and be real about it : what games could learn from kink /
|r Mattie Brice --
|t Queering the snapshot : ambient mobile play /
|r Larissa Hjorth and Kim D'Amazing --
|t On "FeministWhorePurna" and the ludo-material politics of gendered damage power-ups in open-world RPG video games /
|r Robert Yang --
|t Welcome to my fantasy zone : Bayonetta and queer femme disturbance /
|r Amanda Phillips --
|t Role-play and queer lens : how "closetshep" changed my vision of Mass Effect /
|r Todd Harper --
|t Queer(ing) gaming technologies : thinking of constructions of normativity inscribed in digital gaming hardware /
|r Gregory L. Bagnall --
|t On Gone Home /
|r Merritt Kopas.
|
505 |
8 |
0 |
|t The trouble with communities /
|t Adrienne Shaw --
|t "Play like a girl" : gender expression, sexual identity, and complex expectations in female-oriented gaming community /
|r Gabriela T. Richard --
|t The nightmare is over /
|r Katherine Cross --
|t Queer gaming : gaming, hacking, and going turbo /
|r Jack Halberstam --
|t The arts of failure : Jack Halberstam in conversation with Jesper Juul /
|r Bonnie Ruberg --
|t "I wouldn't even know the real me myself" : queering failrue in Metal Gear Solid 2 /
|r Jordan Youngblood --
|t If queer children were a video game /
|r Kathryn Bond Stockton --
|t Queer growth in video games /
|r Christopher Goetz --
|t Finding the queerness in games /
|r Colleen Macklin --
|t Organizing new approaches to games : an interview with Chelsea Howe, Toni Rocca, and Sarah Schoemann /
|r Bonnie Ruberg --
|t Forty-eight-hour utopia : on hope and the future of queerness in games /
|r Bonnie Ruberg.
|
590 |
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|a JSTOR
|b Books at JSTOR Evidence Based Acquisitions
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590 |
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|a JSTOR
|b Books at JSTOR All Purchased
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590 |
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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650 |
|
0 |
|a Video games
|x Social aspects.
|
650 |
|
0 |
|a Games
|x Social aspects.
|
650 |
|
0 |
|a Gender identity.
|
650 |
|
0 |
|a Gays.
|
650 |
|
0 |
|a Queer theory.
|
650 |
|
2 |
|a Gender Identity
|
650 |
|
2 |
|a Homosexuality, Male
|
650 |
|
6 |
|a Jeux vidéo
|x Aspect social.
|
650 |
|
6 |
|a Identité sexuelle.
|
650 |
|
6 |
|a Homosexuels.
|
650 |
|
6 |
|a Théorie queer.
|
650 |
|
7 |
|a sex role.
|2 aat
|
650 |
|
7 |
|a male homosexuality.
|2 aat
|
650 |
|
7 |
|a GAMES
|x Board.
|2 bisacsh
|
650 |
|
7 |
|a SOCIAL SCIENCE
|x Media Studies.
|2 bisacsh
|
650 |
|
7 |
|a Games
|x Social aspects.
|2 fast
|0 (OCoLC)fst00937553
|
650 |
|
7 |
|a Gays.
|2 fast
|0 (OCoLC)fst00939255
|
650 |
|
7 |
|a Gender identity.
|2 fast
|0 (OCoLC)fst00939593
|
650 |
|
7 |
|a Queer theory.
|2 fast
|0 (OCoLC)fst01739572
|
650 |
|
7 |
|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
|
650 |
|
7 |
|a dataspill.
|2 humord
|
650 |
|
7 |
|a LHBT.
|2 humord
|
700 |
1 |
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|a Ruberg, Bonnie,
|d 1985-
|e editor.
|
700 |
1 |
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|a Shaw, Adrienne,
|d 1983-
|e editor.
|
776 |
0 |
8 |
|i Print version:
|t Queer game studies.
|d Minneapolis : University of Minnesota Press, [2017]
|z 9781517900366
|w (DLC) 2016036903
|
856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.5749/j.ctt1mtz7kr
|z Texto completo
|
938 |
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|a ProQuest Ebook Central
|b EBLB
|n EBL4745527
|
938 |
|
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|a EBSCOhost
|b EBSC
|n 1424635
|
938 |
|
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|a ProQuest MyiLibrary Digital eBook Collection
|b IDEB
|n cis37862498
|
938 |
|
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|a Project MUSE
|b MUSE
|n muse56598
|
938 |
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|a YBP Library Services
|b YANK
|n 13814031
|
994 |
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|a 92
|b IZTAP
|