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010 |a  2016050437 
040 |a DLC  |b eng  |e rda  |e pn  |c DLC  |d OCLCO  |d OCLCQ  |d N$T  |d YDX  |d P@U  |d IDEBK  |d JSTOR  |d EBLCP  |d MERUC  |d CCO  |d YDX  |d OCLCO  |d TEFOD  |d IOG  |d UAB  |d CSAIL  |d OTZ  |d OCLCQ  |d IAT  |d OCLCQ  |d BUF  |d UUM  |d OCLCF  |d RRP  |d INT  |d BRX  |d OCLCQ  |d UX1  |d OCLCO  |d SGP  |d OCLCO  |d OCLCQ  |d MNU  |d OCLCQ  |d DLC 
019 |a 978274798  |a 1167724305  |a 1175638988 
020 |a 9781452954622  |q (electronic bk.) 
020 |a 1452954623  |q (electronic bk.) 
020 |z 9781517900366  |q (hardcover) 
020 |z 9781517900373  |q (paperback) 
020 |z 1517900379  |q (paperback) 
020 |a 1517900360 
020 |a 9781517900366 
020 |a 9781452954639  |q (Ebook) 
020 |a 1452954631 
029 1 |a AU@  |b 000058925317 
029 1 |a AU@  |b 000066076379 
029 1 |a AU@  |b 000067036205 
035 |a (OCoLC)962025869  |z (OCoLC)978274798  |z (OCoLC)1167724305  |z (OCoLC)1175638988 
037 |a 22573/ctt1n18p25  |b JSTOR 
037 |a C48751D8-C997-4259-B6C7-A72CC4C47933  |b OverDrive, Inc.  |n http://www.overdrive.com 
042 |a pcc 
050 1 4 |a GV1469.17.S63  |b Q44 2017 
072 7 |a GAM  |x 001000  |2 bisacsh 
072 7 |a SOC052000  |2 bisacsh 
072 7 |a GAM013000  |2 bisacsh 
072 7 |a SOC064000  |2 bisacsh 
082 0 0 |a 794.8  |2 23 
049 |a UAMI 
245 0 0 |a Queer game studies /  |c Bonnie Ruberg and Adrienne Shaw, editors. 
264 1 |a Minneapolis :  |b University of Minnesota Press,  |c [2017] 
300 |a 1 online resource (xxxiii, 295 pages) 
336 |a text  |b txt  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references and index. 
588 0 |a Online resource; title from digital title page (viewed on April 27, 2017). 
505 0 0 |g Introduction : imagining queer game studies /  |r Adrienne Shaw and Bonnie Ruberg --  |t What is queerness games, anyway? /  |r Naomi Clark --  |t Queergaming /  |r Edmond Y. Chang --  |t Queer theory, the body, and video games /  |r Derek A. Burrill --  |t Queering games history : complexities, chaos, and community /  |r Zoya Street --  |t Ending the cycle : developing a board game to engage people in social justice issues /  |r Peter Wonica --  |t Playing outside /  |r Leigh Alexander --  |t Building a queer mythology /  |r Hanna Brady --  |t For play? Literary ludics and sexual politics /  |r Aubrey Gabel. 
505 8 0 |t Play and be real about it : what games could learn from kink /  |r Mattie Brice --  |t Queering the snapshot : ambient mobile play /  |r Larissa Hjorth and Kim D'Amazing --  |t On "FeministWhorePurna" and the ludo-material politics of gendered damage power-ups in open-world RPG video games /  |r Robert Yang --  |t Welcome to my fantasy zone : Bayonetta and queer femme disturbance /  |r Amanda Phillips --  |t Role-play and queer lens : how "closetshep" changed my vision of Mass Effect /  |r Todd Harper --  |t Queer(ing) gaming technologies : thinking of constructions of normativity inscribed in digital gaming hardware /  |r Gregory L. Bagnall --  |t On Gone Home /  |r Merritt Kopas. 
505 8 0 |t The trouble with communities /  |t Adrienne Shaw --  |t "Play like a girl" : gender expression, sexual identity, and complex expectations in female-oriented gaming community /  |r Gabriela T. Richard --  |t The nightmare is over /  |r Katherine Cross --  |t Queer gaming : gaming, hacking, and going turbo /  |r Jack Halberstam --  |t The arts of failure : Jack Halberstam in conversation with Jesper Juul /  |r Bonnie Ruberg --  |t "I wouldn't even know the real me myself" : queering failrue in Metal Gear Solid 2 /  |r Jordan Youngblood --  |t If queer children were a video game /  |r Kathryn Bond Stockton --  |t Queer growth in video games /  |r Christopher Goetz --  |t Finding the queerness in games /  |r Colleen Macklin --  |t Organizing new approaches to games : an interview with Chelsea Howe, Toni Rocca, and Sarah Schoemann /  |r Bonnie Ruberg --  |t Forty-eight-hour utopia : on hope and the future of queerness in games /  |r Bonnie Ruberg. 
590 |a JSTOR  |b Books at JSTOR Evidence Based Acquisitions 
590 |a JSTOR  |b Books at JSTOR All Purchased 
590 |a JSTOR  |b Books at JSTOR Demand Driven Acquisitions (DDA) 
650 0 |a Video games  |x Social aspects. 
650 0 |a Games  |x Social aspects. 
650 0 |a Gender identity. 
650 0 |a Gays. 
650 0 |a Queer theory. 
650 2 |a Gender Identity 
650 2 |a Homosexuality, Male 
650 6 |a Jeux vidéo  |x Aspect social. 
650 6 |a Identité sexuelle. 
650 6 |a Homosexuels. 
650 6 |a Théorie queer. 
650 7 |a sex role.  |2 aat 
650 7 |a male homosexuality.  |2 aat 
650 7 |a GAMES  |x Board.  |2 bisacsh 
650 7 |a SOCIAL SCIENCE  |x Media Studies.  |2 bisacsh 
650 7 |a Games  |x Social aspects.  |2 fast  |0 (OCoLC)fst00937553 
650 7 |a Gays.  |2 fast  |0 (OCoLC)fst00939255 
650 7 |a Gender identity.  |2 fast  |0 (OCoLC)fst00939593 
650 7 |a Queer theory.  |2 fast  |0 (OCoLC)fst01739572 
650 7 |a Video games  |x Social aspects.  |2 fast  |0 (OCoLC)fst01166440 
650 7 |a dataspill.  |2 humord 
650 7 |a LHBT.  |2 humord 
700 1 |a Ruberg, Bonnie,  |d 1985-  |e editor. 
700 1 |a Shaw, Adrienne,  |d 1983-  |e editor. 
776 0 8 |i Print version:  |t Queer game studies.  |d Minneapolis : University of Minnesota Press, [2017]  |z 9781517900366  |w (DLC) 2016036903 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.5749/j.ctt1mtz7kr  |z Texto completo 
938 |a ProQuest Ebook Central  |b EBLB  |n EBL4745527 
938 |a EBSCOhost  |b EBSC  |n 1424635 
938 |a ProQuest MyiLibrary Digital eBook Collection  |b IDEB  |n cis37862498 
938 |a Project MUSE  |b MUSE  |n muse56598 
938 |a YBP Library Services  |b YANK  |n 13814031 
994 |a 92  |b IZTAP