Playing war : military video games after 9/11 /
No video game genre has been more popular or more lucrative in recent years than the "military shooter." Franchises such as Call of Duty, Battlefield, and those bearing Tom Clancy's name turn over billions of dollars annually by promising to immerse players in historic and near-future...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
New York :
New York University Press,
[2016].
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Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Introduction : welcome to ludic war
- Nintendo war 2.0 : towards a new modality of ludic war play
- The first-personal shooter : narrative subjectivity and sacrificial citizenship in the modern warfare series
- Fighting the good (preemptive) fight : American exceptionalism in Tom Clancy's military shooters
- Through a drone, darkly : visions of dystopic ludic war
- Marketing military realism : selling the gameplay modality of ludic war
- Promotion of self in everyday strife : gaming capital of the ludic soldier
- Conclusion : the ludification of war culture.