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Media franchising : creative license and collaboration in the culture industries /

While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led to a long-term embrace of media franchising - a dyn...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Johnson, Derek, 1979- (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : New York University Press, [2013]
Colección:Postmillennial pop.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Johnson, Derek,  |d 1979-  |e author. 
245 1 0 |a Media franchising :  |b creative license and collaboration in the culture industries /  |c Derek Johnson. 
246 3 0 |a Creative license and collaboration in the culture industries 
264 1 |a New York :  |b New York University Press,  |c [2013] 
300 |a 1 online resource (ix, 289 pages) :  |b illustrations 
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490 1 |a Postmillennial Pop 
504 |a Includes bibliographical references and index. 
505 0 |a Introduction : an industrial way of life -- Imagining the franchise : structures, social relations, and cultural work -- From ownership to partnership : the institutionalization of franchise relations -- Sharing worlds : difference, deference, and the creative context of franchising -- "A complicated genesis" : transnational production and transgenerational marketing -- Occupying industries : the collaborative labor of enfranchised consumers -- Conclusion : future exchanges and iterations. 
520 |a While immediately recognizable throughout the U.S. and many other countries, media mainstays like X-Men, Star Trek, and Transformers achieved such familiarity through constant reincarnation. In each case, the initial success of a single product led to a long-term embrace of media franchising - a dynamic process in which media workers from different industrial positions shared in and reproduced familiar culture across television, film, comics, games, and merchandising. In this book, the author examines the corporate culture behind these production practices, as well as the collaborative and creative efforts involved in conceiving, sustaining, and sharing intellectual properties in media work worlds. 
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546 |a English. 
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650 0 |a Cultural industries. 
650 0 |a Franchises (Retail trade) 
650 6 |a Industries culturelles. 
650 6 |a Concessions (Commerce de détail) 
650 7 |a franchises.  |2 aat 
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650 7 |a BUSINESS & ECONOMICS  |x Industries  |x Media & Communications.  |2 bisacsh 
650 7 |a TECHNOLOGY & ENGINEERING  |x Telecommunications.  |2 bisacsh 
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