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|a Miller, Roger,
|d 1938-
|e author.
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1 |
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|a Innovation reinvented :
|b six games that drive growth /
|c Roger Miller and Marcel Côté.
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260 |
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|a Toronto [Ont.] :
|b University of Toronto Press,
|c ©2012
|e (Saint-Lazare, Quebec :
|f Canadian Electronic Library,
|g 2012)
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300 |
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|a 1 online resource (ix, 301 pages)
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
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|a Includes bibliographical references and index.
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|a Online resource; title from PDF title page (Ebrary, viewed April 5, 2013).
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|a Preface -- Introducing the games. The diversity of innovation -- Peering into the black box -- Searching for patterns -- The games of innovation -- Emerging and mature markets -- Product architecture -- The six games of innovation. Eureka! -- The special case of the pharmaceutical sector -- Battles of architecture -- Breakthrough games: high technology craft -- New and improved -- Mass customization -- Pushing the envelope -- Transitions -- Looking ahead. Winning strategies -- Public policies -- Rethinking innovation -- End notes.
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|a "Innovation is essential for businesses to survive in the long run, but there are no one-size-fits-all strategies for innovating successfully. A firm's specific business environment will determine what works and what does not work. Based on a global survey of innovative firms and on 50 in-depth case studies, Innovation Reinvented identifies six patterns or 'games' of innovation, each commanding best-of-class strategies and best practices. Examining recognized innovative companies - from Apple and Intel in the technology area to Proctor & amp; Gamble and Clorox in mature markets - this book dispels the notion of innovation as a 'one-size fits all' or necessarily radical process. As Roger Miller and Marcel Co^teþ demonstrate, the vast majority of innovations result from improvements in product features or business processes. Innovation Reinvented provides a unique framework for entrepreneurs and senior executives to identify the game(s) in which a business is involved, and which approaches are best-suited to win by competing on innovation."--Publisher's website.
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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|a JSTOR
|b Books at JSTOR Evidence Based Acquisitions
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|a JSTOR
|b Books at JSTOR All Purchased
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650 |
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|a Technological innovations
|x Economic aspects.
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650 |
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|a Competition.
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650 |
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|a Economic development.
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650 |
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|a Success in business.
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2 |
|a Economic Competition
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650 |
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|a Innovations
|x Aspect économique.
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650 |
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|a Compétitivité (Économie)
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|a Développement économique.
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|a Succès dans les affaires.
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650 |
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|a economic development.
|2 aat
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650 |
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|a BUSINESS & ECONOMICS
|x Management.
|2 bisacsh
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|a BUSINESS & ECONOMICS
|x Industries
|x General.
|2 bisacsh
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650 |
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|a Competition.
|2 fast
|0 (OCoLC)fst00871464
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|a Economic development.
|2 fast
|0 (OCoLC)fst00901785
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650 |
|
7 |
|a Success in business.
|2 fast
|0 (OCoLC)fst01137062
|
650 |
|
7 |
|a Technological innovations
|x Economic aspects.
|2 fast
|0 (OCoLC)fst01145010
|
655 |
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|a Electronic books.
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700 |
1 |
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|a Côté, Marcel,
|c (Economist),
|d 1942-
|e author.
|
776 |
0 |
8 |
|i Print version:
|a Miller, Roger.
|t Innovation Reinvented : Six Games that Drive Growth.
|d Toronto : University of Toronto Press, ©2000
|z 9781442644298
|
856 |
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0 |
|u https://jstor.uam.elogim.com/stable/10.3138/j.ctt2ttwg2
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