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Context providers : conditions of meaning in media arts /

Context Providers explores the ways in which digital art and culture are changing the creative process and our ways of constructing meaning. The authors introduce the concept of artists as context providers - people who establish networks of information in a highly collaborative creative process, bl...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Lovejoy, Margot, Paul, Christiane, Bulajić, Viktorija Vesna
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Bristol, UK ; Chicago : Intellect, 2011.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Part one
  • Defining conditions for digital arts : social function, authorship, and audience / Margot Lovejoy
  • Missing in action : agency and meaning in interactive art / Kristine Stiles and Edward A. Shanken
  • Collaborative systems : redefining public art / Sharon Daniel
  • Play, participation, and art : blurring the edges / Mary Flanagan
  • Part two
  • Contextual networks : data, identity, and collective production / Christiane Paul
  • Aesthetics of information visualization / Warren Sack
  • Identity operated in new mode : context and body/space/time / Marina Gržinić
  • Game engines as creative frameworks / Robert F. Nideffer
  • Mapping the collective / Sara Diamond
  • Part three
  • Shifting media contexts : when scientific labs become art studios / Victoria Vesna
  • Biotechnical art and the ethico-aesthetic paradigm / Anna Munster
  • Working with wetware / Ruth G. West
  • Defining life : artists challenge conventional classifications / Ellen K. Levy
  • Art and science research : active contexts and discourses / Jill Scott and Daniel Bisig.
  • Preliminary Pages
  • Part Three.
  • Introduction
  • Part One.
  • Defining Conditions For Digital Arts: Social Function, Authorship, and Audience
  • Missing In Action: Agency and Meaning In Interactive Art
  • Collaborative Systems: Redefining Public Art
  • Play, Participation, and Art: Blurring the Edges
  • Part Two.
  • Contextual Networks: Data, Identity, and Collective Production
  • Aesthetics of Information Visualization
  • Identity Operated In New Mode: Context and Body/Space/Time
  • Game Engines As Creative Frameworks
  • Mapping the Collective.
  • Shifting Media Contexts: When Scientific Labs Become Art StudiosBiotechnical Art and the Ethico-Aesthetic Paradigm
  • Working With Wetware
  • Defining Life: Artists Challenge Conventional Classifications
  • Art and Science Research: Active Contexts and Discourses
  • Biographies
  • Back Cover.