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|a OCLCE
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|a 1157055509
|a 1158616900
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|a 9780292745131
|q (electronic bk.)
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|a 0292745133
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|z 0292791488
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|a (OCoLC)647436390
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|a UAMI
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|a The medium of the video game /
|c edited by Mark J.P. Wolf.
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|a 1st ed.
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|a Austin :
|b University of Texas Press,
|c 2002.
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|a 1 online resource (xvi, 203 pages) :
|b illustrations
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|a text
|b txt
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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|a online resource
|b cr
|2 rdacarrier
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|a Includes bibliographical references (pages 187-191) and index.
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|a The emergence of the video game. The video game as a medium / Mark J.P. Wolf ; Super Mario nation / Steven L. Kent -- Formal aspects of the video game. Space in the video game ; Time in the video game ; Narrative in the video game ; Genre and the video game / Mark J.P. Wolf -- The video game in society and culture. Hot circuits: reflections on the 1989 video game exhibition of the American Museum of the Moving Image / Rochelle Slovin ; Play it again, Pac-Man / Charles Bernstein ; Archetypes on acid: video games and culture / Rebecca R. Tews -- Appendix: Resources for video game research / Mark J.P. Wolf.
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|3 Use copy
|f Restrictions unspecified
|2 star
|5 MiAaHDL
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|a Electronic reproduction.
|b [Place of publication not identified] :
|c HathiTrust Digital Library,
|d 2010.
|5 MiAaHDL
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|a Master and use copy. Digital master created according to Benchmark for Faithful Digital Reproductions of Monographs and Serials, Version 1. Digital Library Federation, December 2002.
|u http://purl.oclc.org/DLF/benchrepro0212
|5 MiAaHDL
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|a digitized
|c 2010
|h HathiTrust Digital Library
|l committed to preserve
|2 pda
|5 MiAaHDL
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|a Print version record.
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|a In this book, Mark J.P. Wolf and four other scholars conduct the first thorough investigation of the video game as an artistic medium.
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|a JSTOR
|b Books at JSTOR Demand Driven Acquisitions (DDA)
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|a JSTOR
|b Books at JSTOR All Purchased
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|a Video games
|z United States.
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|a Video games
|z United States
|x History.
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|a Jeux vidéo
|z États-Unis.
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|a Jeux vidéo
|z États-Unis
|x Histoire.
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|a GAMES
|x Board.
|2 bisacsh
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|a GAMES / Video & Electronic
|2 bisacsh
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|a Video games.
|2 fast
|0 (OCoLC)fst01166421
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|a United States.
|2 fast
|0 (OCoLC)fst01204155
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|a Videospiel
|2 gnd
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|a USA.
|2 gnd
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|a Computerspelen.
|2 gtt
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|a USA.
|2 swd
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|a History.
|2 fast
|0 (OCoLC)fst01411628
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|a Wolf, Mark J. P.
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776 |
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|i Print version:
|t Medium of the video game.
|b 1st ed.
|d Austin : University of Texas Press, 2002
|w (DLC) 2001037625
|w (OCoLC)47216920
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856 |
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|u https://jstor.uam.elogim.com/stable/10.7560/791480
|z Texto completo
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