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The state of play : law, games, and virtual worlds /

The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit virtual words: multiplayer online games where characters live, love, buy, trade, cheat, steal, and have every possible kind o...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Balkin, J. M. (Editor ), Noveck, Beth Simone (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: New York : New York University Press, ©2006.
Colección:Ex machina.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Introduction / Jack M. Balkin and Beth Simone Noveck
  • Virtual worlds : a primer / F. Gregory Lastowka and Dan Hunter
  • Virtual worldliness / Richard A. Bartle
  • Declaring the rights of players / Raph Koster
  • The right to play / Edward Castronova
  • Law and liberty in virtual worlds / Jack M. Balkin
  • Virtual crime / F. Gregory Lastowka and Dan Hunter
  • Owned! Intellectual property in the age of eBayers, gold farmers, and other enemies of the virtual state / Julian Dibbell
  • Virtual power politics / James Grimmelmann
  • Escaping the gilded cage : user-created content and building the metaverse / Cory Ondrejka
  • There is no spoon / Yochai Benkler
  • Who killed Miss Norway? / Tracy Spaight
  • Who's in charge of who I am? : identity and law online / Susan P. Crawford
  • Privacy and data collection in virtual worlds / Tal Zarsky
  • Virtual worlds, real rules : using virtual worlds to test legal rules / Caroline Bradley and A. Michael Froomkin
  • The new visual literacy : how the screen affects the law / David R. Johnson
  • Democracy-- the video game : virtual worlds and the future of collective action / Beth Simone Noveck.