Cargando…

Video game art reader. version_4.1.2022 /

In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Ga...

Descripción completa

Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Funk, Tiffany (Editor ), Reed, Michael (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amherst, Massachusetts : Amherst College Press, [2022]
Temas:
Acceso en línea:Texto completo

MARC

LEADER 00000cam a2200000Ii 4500
001 JSTOROA_on1311596174
003 OCoLC
005 20231005004200.0
006 m o d
007 cr unu||||||||
008 220421t20222022maua ob 000 0 eng d
040 |a EYM  |b eng  |e rda  |e pn  |c EYM  |d OCLCO  |d JSTOR  |d UNOMP  |d OCLCF  |d AMH  |d OCLCQ  |d OCLCA 
020 |a 9781943208357  |q (electronic bk.) 
020 |a 1943208352  |q (electronic bk.) 
020 |z 9781943208340  |q paperback book 
024 7 |a 10.3998/mpub.12414517  |2 doi 
029 1 |a AU@  |b 000071595712 
035 |a (OCoLC)1311596174 
037 |a 22573/ctv2j6k85j  |b JSTOR 
050 4 |a GV1469.3  |b .V523 2022eb 
082 0 4 |a 794.8  |2 23/eng/20220509 
049 |a UAMI 
245 0 0 |a Video game art reader.  |n version_4.1.2022 /  |c Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. 
246 1 |i Cover title:  |a Video game art reader.  |n version_4.1.2021 
264 1 |a Amherst, Massachusetts :  |b Amherst College Press,  |c [2022] 
264 4 |c ©2022 
300 |a 1 online resource (114 pages) :  |b illustrations (some color) 
336 |a text  |b txt  |2 rdacontent 
336 |a still image  |b sti  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references. 
506 0 |a Open access  |5 MiU 
520 3 |a In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games. 
542 1 |f This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License  |u https://creativecommons.org/licenses/by-nc-nd/4.0 
588 |a Description based on information from the publisher. 
590 |a JSTOR  |b Books at JSTOR All Purchased 
590 |a JSTOR  |b Books at JSTOR Open Access 
650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Computer art. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Jeux vidéo  |x Aspect social. 
650 7 |a Computer art.  |2 fast  |0 (OCoLC)fst00872033 
650 7 |a Video games  |x Design.  |2 fast  |0 (OCoLC)fst01166425 
650 7 |a Video games  |x Social aspects.  |2 fast  |0 (OCoLC)fst01166440 
700 1 |a Funk, Tiffany,  |e editor. 
700 1 |a Reed, Michael,  |e editor. 
710 2 |a Amherst College.  |b Press,  |e publisher. 
710 2 |a Michigan Publishing (University of Michigan),  |e publisher. 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.3998/mpub.12414517  |z Texto completo 
938 |a University of Michigan press  |b UOMP  |n 10.3998/mpub.12414517 
994 |a 92  |b IZTAP