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|a EYM
|b eng
|e rda
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|d OCLCO
|d JSTOR
|d UNOMP
|d OCLCF
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|d OCLCQ
|d OCLCA
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|a 9781943208357
|q (electronic bk.)
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|a 1943208352
|q (electronic bk.)
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|z 9781943208340
|q paperback book
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|a 10.3998/mpub.12414517
|2 doi
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|a AU@
|b 000071595712
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|a (OCoLC)1311596174
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|a 22573/ctv2j6k85j
|b JSTOR
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|a UAMI
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|a Video game art reader.
|n version_4.1.2022 /
|c Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.
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|i Cover title:
|a Video game art reader.
|n version_4.1.2021
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|a Amherst, Massachusetts :
|b Amherst College Press,
|c [2022]
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|c ©2022
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|a 1 online resource (114 pages) :
|b illustrations (some color)
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|a text
|b txt
|2 rdacontent
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|a still image
|b sti
|2 rdacontent
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|a computer
|b c
|2 rdamedia
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338 |
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|a online resource
|b cr
|2 rdacarrier
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|a Includes bibliographical references.
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|a Open access
|5 MiU
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|a In computing, overclocking refers to the common practice of increasing the clock rate of a computer to exceed that certified by the manufacturer. The concept is seductive but overclocking may destroy your motherboard or system memory, even irreparably corrupt the hard drive. Volume 4 of the Video Game Art Reader (VGAR) proposes overclocking as a metaphor for how games are produced and experienced today, and the temporal compressions and expansions of the many historical lineages that have shaped game art and culture. Contributors reflect on the many ways in which overclocking can be read as a means of oppression but also a strategy to raise awareness of how inequities have shaped video games.
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542 |
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|f This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
|u https://creativecommons.org/licenses/by-nc-nd/4.0
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588 |
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|a Description based on information from the publisher.
|
590 |
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|a JSTOR
|b Books at JSTOR All Purchased
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590 |
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|a JSTOR
|b Books at JSTOR Open Access
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|a Video games
|x Design.
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650 |
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0 |
|a Video games
|x Social aspects.
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650 |
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|a Computer art.
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650 |
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|a Jeux vidéo
|x Conception.
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650 |
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6 |
|a Jeux vidéo
|x Aspect social.
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650 |
|
7 |
|a Computer art.
|2 fast
|0 (OCoLC)fst00872033
|
650 |
|
7 |
|a Video games
|x Design.
|2 fast
|0 (OCoLC)fst01166425
|
650 |
|
7 |
|a Video games
|x Social aspects.
|2 fast
|0 (OCoLC)fst01166440
|
700 |
1 |
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|a Funk, Tiffany,
|e editor.
|
700 |
1 |
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|a Reed, Michael,
|e editor.
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710 |
2 |
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|a Amherst College.
|b Press,
|e publisher.
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710 |
2 |
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|a Michigan Publishing (University of Michigan),
|e publisher.
|
856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.3998/mpub.12414517
|z Texto completo
|
938 |
|
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|a University of Michigan press
|b UOMP
|n 10.3998/mpub.12414517
|
994 |
|
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|a 92
|b IZTAP
|