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Video game art reader. version_1.1.2017 /

The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curator...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Otros Autores: Funk, Tiffany (Editor ), Reed, Michael (Editor )
Formato: Electrónico eBook
Idioma:Inglés
Publicado: Amherst, Massachusetts : Amherst College Press, [2017]
Temas:
Acceso en línea:Texto completo

MARC

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020 |z 9781943208432  |q paperback book 
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037 |a 22573/ctv2j6k7pt  |b JSTOR 
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049 |a UAMI 
245 0 0 |a Video game art reader.  |n version_1.1.2017 /  |c Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed. 
264 1 |a Amherst, Massachusetts :  |b Amherst College Press,  |c [2017] 
264 4 |c ©2017 
300 |a 1 online resource (88 pages) :  |b illustrations 
336 |a text  |b txt  |2 rdacontent 
336 |a still image  |b sti  |2 rdacontent 
337 |a computer  |b c  |2 rdamedia 
338 |a online resource  |b cr  |2 rdacarrier 
504 |a Includes bibliographical references. 
506 0 |a Open access  |5 MiU 
520 3 |a The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. 
542 1 |f This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License  |u https://creativecommons.org/licenses/by-nc-nd/4.0 
588 |a Description based on information from the publisher. 
590 |a JSTOR  |b Books at JSTOR All Purchased 
590 |a JSTOR  |b Books at JSTOR Open Access 
650 0 |a Video games  |x Design. 
650 0 |a Video games  |x Social aspects. 
650 0 |a Computer art. 
650 6 |a Jeux vidéo  |x Conception. 
650 6 |a Jeux vidéo  |x Aspect social. 
650 7 |a Computer art  |2 fast 
650 7 |a Video games  |x Design  |2 fast 
650 7 |a Video games  |x Social aspects  |2 fast 
700 1 |a Funk, Tiffany,  |e editor. 
700 1 |a Reed, Michael,  |e editor. 
710 2 |a Amherst College.  |b Press,  |e publisher. 
710 2 |a Michigan Publishing (University of Michigan),  |e publisher. 
856 4 0 |u https://jstor.uam.elogim.com/stable/10.3998/mpub.12471115  |z Texto completo 
938 |a University of Michigan press  |b UOMP  |n 10.3998/mpub.12471115 
994 |a 92  |b IZTAP