|
|
|
|
LEADER |
00000cam a2200000 i 4500 |
001 |
JSTOROA_on1311520122 |
003 |
OCoLC |
005 |
20231005004200.0 |
006 |
m o d |
007 |
cr unu|||||||| |
008 |
220420t20172017maua ob 000 0 eng d |
040 |
|
|
|a EYM
|b eng
|e rda
|e pn
|c EYM
|d OCLCO
|d JSTOR
|d UNOMP
|d OCLCF
|d AMH
|d OCLCQ
|d OCLCA
|d OCLCO
|
020 |
|
|
|a 9781943208401
|q (electronic bk.)
|
020 |
|
|
|a 1943208409
|q (electronic bk.)
|
020 |
|
|
|z 9781943208432
|q paperback book
|
024 |
7 |
|
|a 10.3998/mpub.12471115
|2 doi
|
029 |
1 |
|
|a AU@
|b 000071595710
|
035 |
|
|
|a (OCoLC)1311520122
|
037 |
|
|
|a 22573/ctv2j6k7pt
|b JSTOR
|
050 |
|
4 |
|a GV1469.3
|b .V52 2017eb
|
082 |
0 |
4 |
|a 794.8
|2 23/eng/20220509
|
049 |
|
|
|a UAMI
|
245 |
0 |
0 |
|a Video game art reader.
|n version_1.1.2017 /
|c Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.
|
264 |
|
1 |
|a Amherst, Massachusetts :
|b Amherst College Press,
|c [2017]
|
264 |
|
4 |
|c ©2017
|
300 |
|
|
|a 1 online resource (88 pages) :
|b illustrations
|
336 |
|
|
|a text
|b txt
|2 rdacontent
|
336 |
|
|
|a still image
|b sti
|2 rdacontent
|
337 |
|
|
|a computer
|b c
|2 rdamedia
|
338 |
|
|
|a online resource
|b cr
|2 rdacarrier
|
504 |
|
|
|a Includes bibliographical references.
|
506 |
0 |
|
|a Open access
|5 MiU
|
520 |
3 |
|
|a The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them.
|
542 |
1 |
|
|f This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
|u https://creativecommons.org/licenses/by-nc-nd/4.0
|
588 |
|
|
|a Description based on information from the publisher.
|
590 |
|
|
|a JSTOR
|b Books at JSTOR All Purchased
|
590 |
|
|
|a JSTOR
|b Books at JSTOR Open Access
|
650 |
|
0 |
|a Video games
|x Design.
|
650 |
|
0 |
|a Video games
|x Social aspects.
|
650 |
|
0 |
|a Computer art.
|
650 |
|
6 |
|a Jeux vidéo
|x Conception.
|
650 |
|
6 |
|a Jeux vidéo
|x Aspect social.
|
650 |
|
7 |
|a Computer art
|2 fast
|
650 |
|
7 |
|a Video games
|x Design
|2 fast
|
650 |
|
7 |
|a Video games
|x Social aspects
|2 fast
|
700 |
1 |
|
|a Funk, Tiffany,
|e editor.
|
700 |
1 |
|
|a Reed, Michael,
|e editor.
|
710 |
2 |
|
|a Amherst College.
|b Press,
|e publisher.
|
710 |
2 |
|
|a Michigan Publishing (University of Michigan),
|e publisher.
|
856 |
4 |
0 |
|u https://jstor.uam.elogim.com/stable/10.3998/mpub.12471115
|z Texto completo
|
938 |
|
|
|a University of Michigan press
|b UOMP
|n 10.3998/mpub.12471115
|
994 |
|
|
|a 92
|b IZTAP
|