3D scientific visualization with Blender® /
This is the first book written on using Blender (an open source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering and animation that pertain...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
San Rafael [California] (40 Oak Drive, San Rafael, CA, 94903, USA) :
Morgan & Claypool Publishers,
[2015]
|
Colección: | IOP concise physics.
IOP (Series). Release 1. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- Projects and 3D examples
- 3D scatter plot
- N-body simulation
- Magnetic fields
- Lagrangian equilibrium and zero-velocity curves
- Geophysics : planetary surface mapping
- Volumetric rendering and data cubes
- Physics module and rigid body dynamics
- Appendix A. Blender keyboard shortcuts.
- Preface
- Acknowledgments
- Author biography
- Introduction
- Visualization in the sciences
- What is Blender?
- Rendering engines
- Community support
- Types of data visualization in the sciences
- The interface and windowing set-up
- Interface introduction
- Windowing set-up for Python
- Data types and Python modules
- Python libraries
- Meshes, models and textures
- Structure of 3D mesh objects
- 2D materials and textures
- 3D materials and textures
- Lighting
- Lighting and color selection in Blender
- Animation
- Keyframes
- Frame rates and rendering output
- Node compositing
- Point of view : camera control
- Projection differences : a matter of perspective
- Camera keyframes
- Python scripting
- Scripting in Blender