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3D scientific visualization with Blender® /

This is the first book written on using Blender (an open source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering and animation that pertain...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kent, Brian R. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Rafael [California] (40 Oak Drive, San Rafael, CA, 94903, USA) : Morgan & Claypool Publishers, [2015]
Colección:IOP concise physics.
IOP (Series). Release 1.
Temas:
Acceso en línea:Texto completo
Tabla de Contenidos:
  • Projects and 3D examples
  • 3D scatter plot
  • N-body simulation
  • Magnetic fields
  • Lagrangian equilibrium and zero-velocity curves
  • Geophysics : planetary surface mapping
  • Volumetric rendering and data cubes
  • Physics module and rigid body dynamics
  • Appendix A. Blender keyboard shortcuts.
  • Preface
  • Acknowledgments
  • Author biography
  • Introduction
  • Visualization in the sciences
  • What is Blender?
  • Rendering engines
  • Community support
  • Types of data visualization in the sciences
  • The interface and windowing set-up
  • Interface introduction
  • Windowing set-up for Python
  • Data types and Python modules
  • Python libraries
  • Meshes, models and textures
  • Structure of 3D mesh objects
  • 2D materials and textures
  • 3D materials and textures
  • Lighting
  • Lighting and color selection in Blender
  • Animation
  • Keyframes
  • Frame rates and rendering output
  • Node compositing
  • Point of view : camera control
  • Projection differences : a matter of perspective
  • Camera keyframes
  • Python scripting
  • Scripting in Blender