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3D scientific visualization with Blender® /

This is the first book written on using Blender (an open source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering and animation that pertain...

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Detalles Bibliográficos
Clasificación:Libro Electrónico
Autor principal: Kent, Brian R. (Autor)
Formato: Electrónico eBook
Idioma:Inglés
Publicado: San Rafael [California] (40 Oak Drive, San Rafael, CA, 94903, USA) : Morgan & Claypool Publishers, [2015]
Colección:IOP concise physics.
IOP (Series). Release 1.
Temas:
Acceso en línea:Texto completo

MARC

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100 1 |a Kent, Brian R.,  |e author. 
245 1 0 |a 3D scientific visualization with Blender® /  |c Brian R. Kent. 
264 1 |a San Rafael [California] (40 Oak Drive, San Rafael, CA, 94903, USA) :  |b Morgan & Claypool Publishers,  |c [2015] 
264 2 |a Bristol [England] (Temple Circus, Temple Way, Bristol BS1 6HG, UK) :  |b IOP Publishing 
300 |a 1 online resource (various pagings) :  |b illustrations (some color). 
336 |a text  |2 rdacontent 
337 |a electronic  |2 isbdmedia 
338 |a online resource  |2 rdacarrier 
490 1 |a [IOP release 1] 
490 1 |a IOP concise physics,  |x 2053-2571 
500 |a "Version: 20150301"--Title page verso. 
500 |a "A Morgan & Claypool publication as part of IOP Concise Physics"--Title page verso. 
504 |a Includes bibliographical references. 
505 8 |a Projects and 3D examples -- 3D scatter plot -- N-body simulation -- Magnetic fields -- Lagrangian equilibrium and zero-velocity curves -- Geophysics : planetary surface mapping -- Volumetric rendering and data cubes -- Physics module and rigid body dynamics -- Appendix A. Blender keyboard shortcuts. 
505 0 |a Preface -- Acknowledgments -- Author biography -- Introduction -- Visualization in the sciences -- What is Blender? -- Rendering engines -- Community support -- Types of data visualization in the sciences 
505 8 |a The interface and windowing set-up -- Interface introduction -- Windowing set-up for Python -- Data types and Python modules -- Python libraries 
505 8 |a Meshes, models and textures -- Structure of 3D mesh objects -- 2D materials and textures -- -- 3D materials and textures 
505 8 |a Lighting -- Lighting and color selection in Blender 
505 8 |a Animation -- Keyframes -- Frame rates and rendering output -- Node compositing 
505 8 |a Point of view : camera control -- Projection differences : a matter of perspective -- Camera keyframes 
505 8 |a Python scripting -- Scripting in Blender 
520 3 |a This is the first book written on using Blender (an open source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering and animation that pertain to the sciences via step-by-step guided tutorials. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modelling for different visualization scenarios in the physical sciences. 
521 |a Astronomers, physicists, electrical & mechanical engineers, science & math educators, 3D graphics and special effects artists. Undergraduate level. 
530 |a Also available in print. 
538 |a Mode of access: World Wide Web. 
538 |a System requirements: Adobe Acrobat Reader. 
545 |a Dr. Brian R Kent is a scientist with the National Radio Astronomy Observatory in Charlottesville, Virginia. His publications and studies in astrophysics and computing include scientific visualizations of a variety of theoretical and observational phenomena. He is interested in visualizing data for scientific analysis as well as reaching a broad audience with the stunning visuals that modern 3D graphics can provide. Dr Kent received his PhD in Astronomy and Space Sciences from Cornell University. You can see several of his animations and visualizations on YouTube at:  |u http://www.youtube.com/user/VisualizeAstronomy. 
588 |a Title from PDF title page (viewed on March 3, 2015). 
630 0 0 |a Blender (Computer file) 
650 0 |a Science  |x Methodology. 
650 0 |a Visualization  |x Technique. 
650 0 |a Digital computer simulation. 
650 0 |a Computer graphics. 
650 7 |a Computer modelling and simulation.  |2 bicssc 
650 7 |a SCIENCE / Physics / Mathematical & Computational.  |2 bisacsh 
710 2 |a Institute of Physics (Great Britain),  |e publisher. 
776 0 8 |i Print version:  |z 9781627056113 
830 0 |a IOP concise physics. 
830 0 |a IOP (Series).  |p Release 1. 
856 4 0 |u https://iopscience.uam.elogim.com/book/978-1-6270-5612-0  |z Texto completo