3D scientific visualization with Blender® /
This is the first book written on using Blender (an open source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering and animation that pertain...
Clasificación: | Libro Electrónico |
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Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
San Rafael [California] (40 Oak Drive, San Rafael, CA, 94903, USA) :
Morgan & Claypool Publishers,
[2015]
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Colección: | IOP concise physics.
IOP (Series). Release 1. |
Temas: | |
Acceso en línea: | Texto completo |
Sumario: | This is the first book written on using Blender (an open source visualization suite widely used in the entertainment and gaming industries) for scientific visualization. It is a practical and interesting introduction to Blender for understanding key parts of 3D rendering and animation that pertain to the sciences via step-by-step guided tutorials. 3D Scientific Visualization with Blender takes you through an understanding of 3D graphics and modelling for different visualization scenarios in the physical sciences. |
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Notas: | "Version: 20150301"--Title page verso. "A Morgan & Claypool publication as part of IOP Concise Physics"--Title page verso. |
Descripción Física: | 1 online resource (various pagings) : illustrations (some color). Also available in print. |
Público: | Astronomers, physicists, electrical & mechanical engineers, science & math educators, 3D graphics and special effects artists. Undergraduate level. |
Bibliografía: | Includes bibliographical references. |
ISBN: | 9781627056120 9781627056144 9781627056113 |
ISSN: | 2053-2571 |