Lens design : automatic and quasi-autonomous computational methods and techniques /
Lens Design: Automatic and Quasi-Autonomous Computational Methods and Techniques is the first book that interactively describes the newest modern lens design tools. Detailing design methods for a variety of lens forms, this book shows that fixed focus and zoom lenses can be optimized, starting from...
Clasificación: | Libro Electrónico |
---|---|
Autor principal: | |
Formato: | Electrónico eBook |
Idioma: | Inglés |
Publicado: |
Bristol [England] (Temple Circus, Temple Way, Bristol BS1 6HG, UK) :
IOP Publishing,
[2018]
|
Colección: | IOP (Series). Release 5.
IOP expanding physics. Series in emerging technologies in optics and photonics. |
Temas: | |
Acceso en línea: | Texto completo |
Tabla de Contenidos:
- 1. Preliminaries
- 1.1. Why is lens design hard?
- 1.2. How to use this book
- 2. Fundamentals
- 2.1. Paraxial optics
- 2.2. Lagrange invariant, thin-lens equation
- 2.3. Pupils
- 3. Aberrations
- 3.1. Ray-fan curves
- 3.2. Abbe sine condition
- 3.3. Higher-order aberrations
- 3.4. Spot diagrams
- 3.5. Wavefronts and aberrations : the OPD
- 3.6. Chromatic aberration
- 4. Using a modern lens design code
- 4.1. Using the software
- 4.2. The process of lens design
- 5. The singlet lens
- 5.1. Entering data for the singlet
- 6. Achromatizing the lens
- 7. PSD optimization
- 8. The amateur telescope
- 8.1. The Newtonian telescope
- 8.2. The Schmidt-Cassegrain telescope
- 8.3. The relay telescope
- 8.4. How good is good enough?
- 9. Improving a lens designed using a different lens design program
- 10. Third-order aberrations
- 10.1. Tolerance desensitization
- 11. The in and out of vignetting
- 12. The apochromat
- 13. Tolerancing the apochromatic objective
- 13.1. Fabrication adjustment
- 13.2. Transferring tolerances to element drawings
- 14. A near-infrared lens example
- 14.1. Design approach
- 15. A laser beam shaper, all spherical
- 16. A laser beam shaper, with aspherics
- 17. A laser beam expander with kinoform lenses
- 18. A more challenging optimization challenge
- 18.1. Glass absorption
- 19. Real-world development of a lens
- 20. A practical camera lens
- 20.1. Reusing dialog commands
- 21. An automatic real-world lens
- 22. What is a good pupil?
- 22.1. Which way is up?
- 23. Using DOEs in modern lens design
- 24. Designing aspheres for manufacturing
- 24.1. Adding unusual requirements to the merit function with CLINK
- 24.2. Defining an aberration with COMPOSITE
- 25. Designing an athermal lens
- 26. Using the SYNOPSYS glass model
- 27. Chaos in lens optimization
- 28. Tolerance example with clocking of element wedge errors and AI analysis of an image error
- 29. Tips and tricks of a power user
- 30. FLIR design, the narcissus effect
- 30.1. Narcissus correction
- 31. Understanding artificial intelligence
- 31.1. Error correction
- 31.2. MACro loops
- 32. The Annotation Editor
- 33. Understanding Gaussian beams
- 33.1. Gaussian beams in SYNOPSYS
- 33.2. Complications
- 33.3. Beam profile
- 33.4. Effect on image
- 34. The superachromat
- 35. Wide-band superachromat microscope objective
- 35.1. Vector diffraction, polarization
- 36. Ghost hunting
- 37. Importing a Zemax file into SYNOPSYS
- 38. Improving a Petzval lens
- 39. Athermalizing an infrared lens
- 40. Edges
- 40.1. A mirror example
- 41. A 90 degree eyepiece with field stop correction
- 42. A zoom lens from scratch
- 43. Designing a free-form mirror system
- 44. An aspheric camera lens from scratch
- 44.1. Encore
- 44.2 Coda
- 44.3. Tolerancing the aspheric lenses
- 45. Designing a very wide-angle lens
- 46. A complex interferometer
- 47. A four-element astronomical telescope
- 48. A sophisticated merit function
- 49. When automatic methods do not apply
- 49.1. The 'final exam' problem
- 49.2. The solution
- 50. Other automatic methods
- 50.1. Testplate matching
- 50.2. Automatic thin-film design
- 50.3. Automatic clocking of wedge errors
- Appendices. A. A brief history of computer-aided lens design
- B. Optimization methods
- C. The mathematics of lens tolerances
- D. Things every lens designer should understand
- E. Useful formulas.