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ELB133310 |
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FINmELB |
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20220615121057.0 |
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m o u |
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cr cn||||||||| |
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101216s2011 enka sb 001 0 eng d |
020 |
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|a 9780203869598
|q (e-book)
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020 |
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|z 9780415556194
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035 |
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|a (OCoLC)781629116
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040 |
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|a FINmELB
|c FINmELB
|d FINmELB
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050 |
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4 |
|a GV1469.15
|b .O55 2011
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245 |
0 |
0 |
|a Online gaming in context
|h [electronic resource] :
|b the social and cultural significance of online games /
|c edited by Garry Crawford, Victoria K. Gosling and Ben Light.
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260 |
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|a Abingdon, Oxon ;
|a New York :
|b Routledge,
|c 2011.
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300 |
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|a 1 online resource (xvi, 298 p.) :
|b ill.
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440 |
|
0 |
|a Routledge advances in sociology ;
|v 56
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504 |
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|a Includes bibliographical references and index.
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588 |
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|a Description based on metadata supplied by the publisher and other sources.
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590 |
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|a Electronic reproduction. Santa Fe, Arg.: elibro, 2022. Available via World Wide Web. Access may be limited to eLibro affiliated libraries.
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650 |
|
0 |
|a Internet games
|x Social aspects.
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650 |
|
0 |
|a Electronic games
|x Social aspects.
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655 |
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4 |
|a Electronic books.
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700 |
1 |
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|a Crawford, Garry.
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700 |
1 |
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|a Gosling, Victoria K.
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700 |
1 |
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|a Light, Ben.
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797 |
2 |
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|a elibro, Corp.
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856 |
4 |
0 |
|u https://elibro.uam.elogim.com/ereader/bidiuam/133310
|z Texto completo
|